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								attach.cpp
							
						
					
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							Include cleanup
						
					
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				2015-07-25 02:11:49 +02:00 | 
			
		
			
			
			
			
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								attach.hpp
							
						
					
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							Add utility for assembling body parts / equipment
						
					
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				2015-03-29 19:39:22 +02:00 | 
			
		
			
			
			
			
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								clone.cpp
							
						
					
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							Do not deep copy PrimitiveSets when build with OSG 3.5
						
					
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				2015-11-13 20:39:44 +01:00 | 
			
		
			
			
			
			
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								clone.hpp
							
						
					
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							Add SceneManager and clone utility
						
					
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				2015-03-26 18:02:51 +01:00 | 
			
		
			
			
			
			
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								controller.cpp
							
						
					
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							Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change)
						
					
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				2015-11-10 18:28:58 +01:00 | 
			
		
			
			
			
			
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								controller.hpp
							
						
					
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							Fix the comments
						
					
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				2015-07-05 21:56:04 +02:00 | 
			
		
			
			
			
			
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								lightcontroller.cpp
							
						
					
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							LightController fixes
						
					
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				2015-12-05 00:38:06 +01:00 | 
			
		
			
			
			
			
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								lightcontroller.hpp
							
						
					
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							Add LightController
						
					
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				2015-04-22 17:37:39 +02:00 | 
			
		
			
			
			
			
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								lightmanager.cpp
							
						
					
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							Fix copy constructor issue
						
					
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				2015-12-04 18:08:32 +01:00 | 
			
		
			
			
			
			
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								lightmanager.hpp
							
						
					
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							OSG extensions namespace fixes
						
					
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				2015-12-06 15:27:43 +01:00 | 
			
		
			
			
			
			
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								positionattitudetransform.cpp
							
						
					
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							Use a single-precision PositionAttitudeTransform in speed critical places
						
					
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				2015-11-22 19:54:26 +01:00 | 
			
		
			
			
			
			
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								positionattitudetransform.hpp
							
						
					
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							Use a single-precision PositionAttitudeTransform in speed critical places
						
					
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				2015-11-22 19:54:26 +01:00 | 
			
		
			
			
			
			
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								riggeometry.cpp
							
						
					
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							Fix inactive RigGeometry not rendering correctly
						
					
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				2015-12-03 19:49:45 +01:00 | 
			
		
			
			
			
			
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								riggeometry.hpp
							
						
					
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							OSG extensions namespace fixes
						
					
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				2015-12-06 15:27:43 +01:00 | 
			
		
			
			
			
			
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								skeleton.cpp
							
						
					
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							Minor fix for error handling in skeleton.cpp
						
					
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				2015-12-08 16:50:54 +01:00 | 
			
		
			
			
			
			
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								skeleton.hpp
							
						
					
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							OSG extensions namespace fixes
						
					
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				2015-12-06 15:27:43 +01:00 | 
			
		
			
			
			
			
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								statesetupdater.cpp
							
						
					
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							StateSetUpdater: use the frameNumber
						
					
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				2015-12-03 23:46:25 +01:00 | 
			
		
			
			
			
			
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								statesetupdater.hpp
							
						
					
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							StateSetUpdater: use the frameNumber
						
					
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				2015-12-03 23:46:25 +01:00 | 
			
		
			
			
			
			
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								util.cpp
							
						
					
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							Explicitely opt for float matrices in performance critical places
						
					
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				2015-11-22 19:54:27 +01:00 | 
			
		
			
			
			
			
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								util.hpp
							
						
					
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							Explicitely opt for float matrices in performance critical places
						
					
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				2015-11-22 19:54:27 +01:00 | 
			
		
			
			
			
			
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								visitor.cpp
							
						
					
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							Place Drawables directly in the scene graph when built with OSG 3.4
						
					
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				2015-11-10 18:23:42 +01:00 | 
			
		
			
			
			
			
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								visitor.hpp
							
						
					
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							Place Drawables directly in the scene graph when built with OSG 3.4
						
					
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				2015-11-10 18:23:42 +01:00 | 
			
		
			
			
			
			
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								workqueue.cpp
							
						
					
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							Minor fix
						
					
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				2015-06-14 21:04:59 +02:00 | 
			
		
			
			
			
			
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								workqueue.hpp
							
						
					
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							Race condition fix
						
					
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				2015-06-10 19:02:33 +02:00 |