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	Moving classes from components/misc into Misc namespace. Note: Misc namespace introduced conflict with ESM::Misc and MWClass::Misc classes, so both of them are renamed to ESM::Miscellaneous and MWClass::Miscellaneous. Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
		
			
				
	
	
		
			108 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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  OpenMW - The completely unofficial reimplementation of Morrowind
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  Copyright (C) 2008-2010  Nicolay Korslund
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  Email: < korslund@gmail.com >
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  WWW: http://openmw.sourceforge.net/
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  This file (extra.h) is part of the OpenMW package.
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  OpenMW is distributed as free software: you can redistribute it
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  and/or modify it under the terms of the GNU General Public License
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  version 3, as published by the Free Software Foundation.
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  This program is distributed in the hope that it will be useful, but
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  WITHOUT ANY WARRANTY; without even the implied warranty of
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  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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  General Public License for more details.
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  You should have received a copy of the GNU General Public License
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  version 3 along with this program. If not, see
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  http://www.gnu.org/licenses/ .
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 */
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#ifndef _NIF_EXTRA_H_
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#define _NIF_EXTRA_H_
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#include "record.hpp"
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#include "nif_file.hpp"
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#include "record_ptr.hpp"
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namespace Nif
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{
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/** A record that can have extra data. The extra data objects
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    themselves decend from the Extra class, and all the extra data
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    connected to an object form a linked list
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*/
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class Extra : public Record
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{
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public:
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  ExtraPtr extra;
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  void read(NIFFile *nif) { extra.read(nif); }
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};
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class NiVertWeightsExtraData : public Extra
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{
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public:
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  void read(NIFFile *nif)
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  {
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    Extra::read(nif);
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    // We should have s*4+2 == i, for some reason. Might simply be the
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    // size of the rest of the record, unhelpful as that may be.
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    /*int i =*/ nif->getInt();
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    int s = nif->getShort(); // number of vertices
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    nif->getFloatLen(s);     // vertex weights I guess
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  }
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};
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class NiTextKeyExtraData : public Extra
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{
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public:
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  struct TextKey
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  {
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    float time;
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    Misc::SString text;
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  };
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  std::vector<TextKey> list;
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  void read(NIFFile *nif)
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  {
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    Extra::read(nif);
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    nif->getInt(); // 0
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    int keynum = nif->getInt();
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    list.resize(keynum);
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    for(int i=0; i<keynum; i++)
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      {
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        list[i].time = nif->getFloat();
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        list[i].text = nif->getString();
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      }
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  }
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};
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class NiStringExtraData : public Extra
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{
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public:
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  /* Two known meanings:
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     "MRK" - marker, only visible in the editor, not rendered in-game
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     "NCO" - no collision
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   */
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  Misc::SString string;
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  void read(NIFFile *nif)
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  {
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    Extra::read(nif);
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    nif->getInt(); // size of string + 4. Really useful...
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    string = nif->getString();
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  }
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};
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} // Namespace
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#endif
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