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			64 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
| Stereo Settings
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| ###############
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| 
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| stereo enabled
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| --------------
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| 
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| :Type:		boolean
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| :Range:		True/False
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| :Default:	False
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| 
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| Enable/disable stereo view. This setting is ignored in VR.
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| 
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| multiview
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| ---------
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| 
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| :Type:		boolean
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| :Range:		True/False
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| :Default:	False
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| 
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| If enabled, OpenMW will use the :code:`GL_OVR_MultiView` and :code:`GL_OVR_MultiView2` extensions where possible.
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| 
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| shared shadow maps
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| ------------------
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| 
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| :Type:		boolean
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| :Range:		True/False
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| :Default:	True
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| 
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| Use one set of shadow maps for both eyes.
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| Will likely be significantly faster than the brute-force approach of rendering a separate copy for each eye with no or imperceptible quality loss.
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| 
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| allow display lists for multiview
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| ---------------------------------
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| 
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| :Type:		boolean
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| :Range:		True/False
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| :Default:	True
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| 
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| If false, OpenMW-VR will disable display lists when using multiview. Necessary on some buggy drivers, but may incur a slight performance penalty.
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| 
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| use custom view
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| ---------------
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| 
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| :Type:		boolean
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| :Range:		True/False
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| :Default:	False
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| 
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| If false, the default OSG horizontal split will be used for stereo.
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| If true, the config defined in the :ref:`[Stereo View]<Stereo View Settings>` settings category will be used.
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| 
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| .. note::
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| 	This option is ignored in VR, and exists primarily for debugging purposes
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| 
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| use custom eye resolution
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| -------------------------
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| 
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| :Type:		boolean
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| :Range:		True/False
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| :Default:	False
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| 
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| If true, overrides rendering resolution for each eye.
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| 
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| .. note::
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| 	This option is ignored in VR, and exists primarily for debugging purposes
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