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			74 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "effect.hpp"
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| 
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| #include "node.hpp"
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| 
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| namespace Nif
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| {
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| 
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| void NiLight::read(NIFStream *nif)
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| {
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|     NiDynamicEffect::read(nif);
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| 
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|     dimmer = nif->getFloat();
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|     ambient = nif->getVector3();
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|     diffuse = nif->getVector3();
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|     specular = nif->getVector3();
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| }
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| 
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| void NiTextureEffect::read(NIFStream *nif)
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| {
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|     NiDynamicEffect::read(nif);
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| 
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|     // Model Projection Matrix
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|     nif->skip(3 * 3 * sizeof(float));
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| 
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|     // Model Projection Transform
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|     nif->skip(3 * sizeof(float));
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| 
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|     // Texture Filtering
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|     nif->skip(4);
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| 
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|     // Max anisotropy samples
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|     if (nif->getVersion() >= NIFStream::generateVersion(20,5,0,4))
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|         nif->skip(2);
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| 
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|     clamp = nif->getUInt();
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| 
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|     textureType = (TextureType)nif->getUInt();
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| 
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|     coordGenType = (CoordGenType)nif->getUInt();
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| 
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|     texture.read(nif);
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| 
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|     nif->skip(1); // Use clipping plane
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|     nif->skip(16); // Clipping plane dimensions vector
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|     if (nif->getVersion() <= NIFStream::generateVersion(10,2,0,0))
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|         nif->skip(4); // PS2-specific shorts
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|     if (nif->getVersion() <= NIFStream::generateVersion(4,1,0,12))
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|         nif->skip(2); // Unknown short
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| }
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| 
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| void NiTextureEffect::post(NIFFile *nif)
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| {
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|     NiDynamicEffect::post(nif);
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|     texture.post(nif);
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| }
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| 
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| void NiPointLight::read(NIFStream *nif)
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| {
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|     NiLight::read(nif);
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| 
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|     constantAttenuation = nif->getFloat();
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|     linearAttenuation = nif->getFloat();
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|     quadraticAttenuation = nif->getFloat();
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| }
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| 
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| void NiSpotLight::read(NIFStream *nif)
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| {
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|     NiPointLight::read(nif);
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| 
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|     cutoff = nif->getFloat();
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|     exponent = nif->getFloat();
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| }
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| 
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| }
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