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			49 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef COMPONENTS_LUA_I18N_H
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#define COMPONENTS_LUA_I18N_H
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#include "luastate.hpp"
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#include <components/l10n/messagebundles.hpp>
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namespace VFS
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{
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    class Manager;
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}
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namespace LuaUtil
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{
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    class L10nManager
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    {
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    public:
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        L10nManager(const VFS::Manager* vfs, LuaState* lua) : mVFS(vfs), mLua(lua) {}
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        void init();
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        void clear() { mContexts.clear(); }
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        void setPreferredLocales(const std::vector<std::string>& locales);
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        const std::vector<icu::Locale>& getPreferredLocales() const { return mPreferredLocales; }
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        sol::object getContext(const std::string& contextName, const std::string& fallbackLocale = "en");
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        std::string translate(const std::string& contextName, const std::string& key);
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    private:
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        struct Context
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        {
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            const std::string mName;
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            // Must be a shared pointer so that sol::make_object copies the pointer, not the data structure.
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            std::shared_ptr<l10n::MessageBundles> mMessageBundles;
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            void updateLang(L10nManager* manager);
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            void readLangData(L10nManager* manager, const icu::Locale& lang);
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            std::string translate(std::string_view key, const sol::object& data);
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        };
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        const VFS::Manager* mVFS;
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        LuaState* mLua;
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        std::vector<icu::Locale> mPreferredLocales;
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        std::map<std::string, Context> mContexts;
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    };
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}
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#endif // COMPONENTS_LUA_I18N_H
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