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openmw/apps/openmw
2022-12-28 22:04:19 +01:00
..
mwbase Move some of player controls logic from C++ to Lua 2022-12-28 22:04:19 +01:00
mwclass Fixed issue with getSummonedCreature( that returned a reference to a non const static value 2022-12-27 19:16:22 +01:00
mwdialogue Fixed issue with getSummonedCreature( that returned a reference to a non const static value 2022-12-27 19:16:22 +01:00
mwgui Move some of player controls logic from C++ to Lua 2022-12-28 22:04:19 +01:00
mwinput Move some of player controls logic from C++ to Lua 2022-12-28 22:04:19 +01:00
mwlua Move some of player controls logic from C++ to Lua 2022-12-28 22:04:19 +01:00
mwmechanics Move some of player controls logic from C++ to Lua 2022-12-28 22:04:19 +01:00
mwphysics Remove raycasting functions from MWWorld::World 2022-11-13 15:35:26 +01:00
mwrender Fixes issue in MW script compilation that would silently produce the wrong bytecode 2022-12-27 19:15:57 +01:00
mwscript Fixed issue with getSummonedCreature( that returned a reference to a non const static value 2022-12-27 19:16:22 +01:00
mwsound create a specific esm reader function for RefID to avoid allocation for string and then again for RefId 2022-12-27 19:15:57 +01:00
mwstate Fixed issue with getSummonedCreature( that returned a reference to a non const static value 2022-12-27 19:16:22 +01:00
mwworld Move some of player controls logic from C++ to Lua 2022-12-28 22:04:19 +01:00
android_main.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
CMakeLists.txt Rename MWWorld::Cells -> WorldModel 2022-12-15 20:45:18 +01:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp script blacklist => RefId 2022-12-27 19:16:21 +01:00
engine.hpp script blacklist => RefId 2022-12-27 19:16:21 +01:00
main.cpp script blacklist => RefId 2022-12-27 19:16:21 +01:00
options.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
options.hpp Add tests for openmw options 2021-10-05 22:51:12 +02:00
profile.hpp Profile window manager update 2022-10-06 21:50:31 +02:00