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			31 lines
		
	
	
	
		
			619 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
	
		
			619 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "fog.hpp"
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| 
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| #include <osg/Matrix>
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| #include <osg/State>
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| 
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| namespace NifOsg
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| {
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| 
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|     Fog::Fog()
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|         : osg::Fog()
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|     {
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|     }
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| 
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|     Fog::Fog(const Fog& copy, const osg::CopyOp& copyop)
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|         : osg::Fog(copy, copyop)
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|         , mDepth(copy.mDepth)
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|     {
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|     }
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| 
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|     void Fog::apply(osg::State& state) const
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|     {
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|         osg::Fog::apply(state);
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| #ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE
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|         float fov, aspect, near, far;
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|         state.getProjectionMatrix().getPerspective(fov, aspect, near, far);
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|         glFogf(GL_FOG_START, near * mDepth + far * (1.f - mDepth));
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|         glFogf(GL_FOG_END, far);
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| #endif
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|     }
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| 
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| }
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