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			122 lines
		
	
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			122 lines
		
	
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef REFERENCEABLECHECKSTAGE_H
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#define REFERENCEABLECHECKSTAGE_H
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#include <string>
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#include <vector>
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#include "../doc/stage.hpp"
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#include "../world/idcollection.hpp"
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#include "../world/refiddata.hpp"
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#include <components/esm3/loadbody.hpp>
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#include <components/esm3/loadclas.hpp>
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#include <components/esm3/loadfact.hpp>
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#include <components/esm3/loadrace.hpp>
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#include <components/esm3/loadscpt.hpp>
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namespace CSMWorld
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{
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    class Resources;
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}
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namespace CSMDoc
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{
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    class Messages;
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}
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namespace CSMTools
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{
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    class ReferenceableCheckStage : public CSMDoc::Stage
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    {
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    public:
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        ReferenceableCheckStage(const CSMWorld::RefIdData& referenceable,
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            const CSMWorld::IdCollection<ESM::Race>& races, const CSMWorld::IdCollection<ESM::Class>& classes,
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            const CSMWorld::IdCollection<ESM::Faction>& factions, const CSMWorld::IdCollection<ESM::Script>& scripts,
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            const CSMWorld::Resources& models, const CSMWorld::Resources& icons,
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            const CSMWorld::IdCollection<ESM::BodyPart>& bodyparts);
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        void perform(int stage, CSMDoc::Messages& messages) override;
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        int setup() override;
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    private:
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        // CONCRETE CHECKS
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        void bookCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Book>& records, CSMDoc::Messages& messages);
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        void activatorCheck(
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            int stage, const CSMWorld::RefIdDataContainer<ESM::Activator>& records, CSMDoc::Messages& messages);
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        void potionCheck(
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            int stage, const CSMWorld::RefIdDataContainer<ESM::Potion>& records, CSMDoc::Messages& messages);
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        void apparatusCheck(
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            int stage, const CSMWorld::RefIdDataContainer<ESM::Apparatus>& records, CSMDoc::Messages& messages);
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        void armorCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Armor>& records, CSMDoc::Messages& messages);
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        void clothingCheck(
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            int stage, const CSMWorld::RefIdDataContainer<ESM::Clothing>& records, CSMDoc::Messages& messages);
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        void containerCheck(
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            int stage, const CSMWorld::RefIdDataContainer<ESM::Container>& records, CSMDoc::Messages& messages);
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        void creatureCheck(
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            int stage, const CSMWorld::RefIdDataContainer<ESM::Creature>& records, CSMDoc::Messages& messages);
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        void doorCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Door>& records, CSMDoc::Messages& messages);
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        void ingredientCheck(
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            int stage, const CSMWorld::RefIdDataContainer<ESM::Ingredient>& records, CSMDoc::Messages& messages);
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        void creaturesLevListCheck(
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            int stage, const CSMWorld::RefIdDataContainer<ESM::CreatureLevList>& records, CSMDoc::Messages& messages);
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        void itemLevelledListCheck(
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            int stage, const CSMWorld::RefIdDataContainer<ESM::ItemLevList>& records, CSMDoc::Messages& messages);
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        void lightCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Light>& records, CSMDoc::Messages& messages);
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        void lockpickCheck(
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            int stage, const CSMWorld::RefIdDataContainer<ESM::Lockpick>& records, CSMDoc::Messages& messages);
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        void miscCheck(
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            int stage, const CSMWorld::RefIdDataContainer<ESM::Miscellaneous>& records, CSMDoc::Messages& messages);
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        void npcCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::NPC>& records, CSMDoc::Messages& messages);
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        void weaponCheck(
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            int stage, const CSMWorld::RefIdDataContainer<ESM::Weapon>& records, CSMDoc::Messages& messages);
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        void probeCheck(int stage, const CSMWorld::RefIdDataContainer<ESM::Probe>& records, CSMDoc::Messages& messages);
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        void repairCheck(
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            int stage, const CSMWorld::RefIdDataContainer<ESM::Repair>& records, CSMDoc::Messages& messages);
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        void staticCheck(
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            int stage, const CSMWorld::RefIdDataContainer<ESM::Static>& records, CSMDoc::Messages& messages);
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        // FINAL CHECK
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        void finalCheck(CSMDoc::Messages& messages);
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        // Convenience functions
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        void inventoryListCheck(
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            const std::vector<ESM::ContItem>& itemList, CSMDoc::Messages& messages, const std::string& id);
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        /// for all enchantable items.
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        template <typename Item>
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        inline void inventoryItemCheck(
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            const Item& someItem, CSMDoc::Messages& messages, const std::string& someID, bool enchantable);
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        /// for non-enchantable items.
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        template <typename Item>
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        inline void inventoryItemCheck(const Item& someItem, CSMDoc::Messages& messages, const std::string& someID);
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        /// for tools with uses.
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        template <typename Tool>
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        inline void toolCheck(
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            const Tool& someTool, CSMDoc::Messages& messages, const std::string& someID, bool canbebroken);
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        /// for tools without uses.
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        template <typename Tool>
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        inline void toolCheck(const Tool& someTool, CSMDoc::Messages& messages, const std::string& someID);
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        template <typename List>
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        inline void listCheck(const List& someList, CSMDoc::Messages& messages, const std::string& someID);
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        template <typename Tool>
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        inline void scriptCheck(const Tool& someTool, CSMDoc::Messages& messages, const std::string& someID);
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        const CSMWorld::RefIdData& mReferencables;
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        const CSMWorld::IdCollection<ESM::Race>& mRaces;
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        const CSMWorld::IdCollection<ESM::Class>& mClasses;
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        const CSMWorld::IdCollection<ESM::Faction>& mFactions;
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        const CSMWorld::IdCollection<ESM::Script>& mScripts;
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        const CSMWorld::Resources& mModels;
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        const CSMWorld::Resources& mIcons;
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        const CSMWorld::IdCollection<ESM::BodyPart>& mBodyParts;
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        bool mPlayerPresent;
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        bool mIgnoreBaseRecords;
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    };
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}
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#endif // REFERENCEABLECHECKSTAGE_H
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