mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 02:56:39 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			52 lines
		
	
	
	
		
			912 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
	
		
			912 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_PROJECTILESTATE_H
 | 
						|
#define OPENMW_ESM_PROJECTILESTATE_H
 | 
						|
 | 
						|
#include <string>
 | 
						|
 | 
						|
#include <osg/Quat>
 | 
						|
#include <osg/Vec3f>
 | 
						|
 | 
						|
#include "effectlist.hpp"
 | 
						|
 | 
						|
#include "util.hpp"
 | 
						|
 | 
						|
namespace ESM
 | 
						|
{
 | 
						|
 | 
						|
    // format 0, savegames only
 | 
						|
 | 
						|
    struct BaseProjectileState
 | 
						|
    {
 | 
						|
        std::string mId;
 | 
						|
 | 
						|
        Vector3 mPosition;
 | 
						|
        Quaternion mOrientation;
 | 
						|
 | 
						|
        int mActorId;
 | 
						|
 | 
						|
        void load (ESMReader &esm);
 | 
						|
        void save (ESMWriter &esm) const;
 | 
						|
    };
 | 
						|
 | 
						|
    struct MagicBoltState : public BaseProjectileState
 | 
						|
    {
 | 
						|
        std::string mSpellId;
 | 
						|
        float mSpeed;
 | 
						|
 | 
						|
        void load (ESMReader &esm);
 | 
						|
        void save (ESMWriter &esm) const;
 | 
						|
    };
 | 
						|
 | 
						|
    struct ProjectileState : public BaseProjectileState
 | 
						|
    {
 | 
						|
        std::string mBowId;
 | 
						|
        Vector3 mVelocity;
 | 
						|
        float mAttackStrength;
 | 
						|
 | 
						|
        void load (ESMReader &esm);
 | 
						|
        void save (ESMWriter &esm) const;
 | 
						|
    };
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
#endif
 |