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			223 lines
		
	
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			223 lines
		
	
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_MGEF_H
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#define OPENMW_ESM_MGEF_H
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#include <string>
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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struct MagicEffect
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{
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    enum Flags
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    {
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        TargetSkill = 0x1, // Affects a specific skill, which is specified elsewhere in the effect structure.
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        TargetAttribute = 0x2, // Affects a specific attribute, which is specified elsewhere in the effect structure.
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        NoDuration = 0x4, // Has no duration. Only runs effect once on cast.
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        NoMagnitude = 0x8, // Has no magnitude.
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        Harmful = 0x10, // Counts as a negative effect. Interpreted as useful for attack, and is treated as a bad effect in alchemy.
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        ContinuousVfx = 0x20, // The effect's hit particle VFX repeats for the full duration of the spell, rather than occuring once on hit.
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        CastSelf = 0x40, // Allows range - cast on self.
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        CastTouch = 0x80, // Allows range - cast on touch.
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        CastTarget = 0x100, // Allows range - cast on target.
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        UncappedDamage = 0x1000, // Negates multiple cap behaviours. Allows an effect to reduce an attribute below zero; removes the normal minimum effect duration of 1 second.
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        NonRecastable = 0x4000,	// Does not land if parent spell is already affecting target. Shows "you cannot re-cast" message for self target.
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        Unreflectable = 0x10000, // Cannot be reflected, the effect always lands normally.
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        CasterLinked = 0x20000,	// Must quench if caster is dead, or not an NPC/creature. Not allowed in containter/door trap spells.
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        SpellMaking = 0x0200,
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        Enchanting = 0x0400,
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        Negative = 0x0800 // A harmful effect. Will determine whether
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                          // eg. NPCs regard this spell as an attack. (same as 0x10?)
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    };
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    struct MEDTstruct
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    {
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        int mSchool; // SpellSchool, see defs.hpp
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        float mBaseCost;
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        int mFlags;
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        // Properties of the fired magic 'ball' I think
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        int mRed, mBlue, mGreen;
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        float mSpeed, mSize, mSizeCap;
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    }; // 36 bytes
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    static std::string effectIdToString(short effectID);
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    MEDTstruct mData;
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    std::string mIcon, mParticle; // Textures
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    std::string mCasting, mHit, mArea; // Statics
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    std::string mBolt; // Weapon
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    std::string mCastSound, mBoltSound, mHitSound, mAreaSound; // Sounds
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    std::string mDescription;
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    // Index of this magical effect. Corresponds to one of the
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    // hard-coded effects in the original engine:
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    // 0-136 in Morrowind
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    // 137 in Tribunal
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    // 138-140 in Bloodmoon (also changes 64?)
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    // 141-142 are summon effects introduced in bloodmoon, but not used
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    // there. They can be redefined in mods by setting the name in GMST
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    // sEffectSummonCreature04/05 creature id in
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    // sMagicCreature04ID/05ID.
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    int mIndex;
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    void load(ESMReader &esm);
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    void save(ESMWriter &esm);
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    enum Effects
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    {
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        WaterBreathing = 0,
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        SwiftSwim = 1,
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        WaterWalking = 2,
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        Shield = 3,
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        FireShield = 4,
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        LightningShield = 5,
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        FrostShield = 6,
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        Burden = 7,
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        Feather = 8,
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        Jump = 9,
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        Levitate = 10,
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        SlowFall = 11,
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        Lock = 12,
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        Open = 13,
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        FireDamage = 14,
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        ShockDamage = 15,
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        FrostDamage = 16,
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        DrainAttribute = 17,
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        DrainHealth = 18,
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        DrainMagicka = 19,
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        DrainFatigue = 20,
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        DrainSkill = 21,
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        DamageAttribute = 22,
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        DamageHealth = 23,
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        DamageMagicka = 24,
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        DamageFatigue = 25,
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        DamageSkill = 26,
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        Poison = 27,
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        WeaknessToFire = 28,
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        WeaknessToFrost = 29,
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        WeaknessToShock = 30,
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        WeaknessToMagicka = 31,
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        WeaknessToCommonDisease = 32,
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        WeaknessToBlightDisease = 33,
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        WeaknessToCorprusDisease = 34,
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        WeaknessToPoison = 35,
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        WeaknessToNormalWeapons = 36,
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        DisintegrateWeapon = 37,
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        DisintegrateArmor = 38,
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        Invisibility = 39,
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        Chameleon = 40,
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        Light = 41,
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        Sanctuary = 42,
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        NightEye = 43,
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        Charm = 44,
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        Paralyze = 45,
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        Silence = 46,
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        Blind = 47,
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        Sound = 48,
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        CalmHumanoid = 49,
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        CalmCreature = 50,
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        FrenzyHumanoid = 51,
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        FrenzyCreature = 52,
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        DemoralizeHumanoid = 53,
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        DemoralizeCreature = 54,
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        RallyHumanoid = 55,
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        RallyCreature = 56,
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        Dispel = 57,
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        Soultrap = 58,
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        Telekinesis = 59,
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        Mark = 60,
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        Recall = 61,
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        DivineIntervention = 62,
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        AlmsiviIntervention = 63,
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        DetectAnimal = 64,
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        DetectEnchantment = 65,
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        DetectKey = 66,
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        SpellAbsorption = 67,
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        Reflect = 68,
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        CureCommonDisease = 69,
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        CureBlightDisease = 70,
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        CureCorprusDisease = 71,
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        CurePoison = 72,
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        CureParalyzation = 73,
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        RestoreAttribute = 74,
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        RestoreHealth = 75,
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        RestoreMagicka = 76,
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        RestoreFatigue = 77,
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        RestoreSkill = 78,
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        FortifyAttribute = 79,
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        FortifyHealth = 80,
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        FortifyMagicka= 81,
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        FortifyFatigue = 82,
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        FortifySkill = 83,
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        FortifyMaximumMagicka = 84,
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        AbsorbAttribute = 85,
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        AbsorbHealth = 86,
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        AbsorbMagicka = 87,
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        AbsorbFatigue = 88,
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        AbsorbSkill = 89,
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        ResistFire = 90,
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        ResistFrost = 91,
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        ResistShock = 92,
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        ResistMagicka = 93,
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        ResistCommonDisease = 94,
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        ResistBlightDisease = 95,
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        ResistCorprusDisease = 96,
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        ResistPoison = 97,
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        ResistNormalWeapons = 98,
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        ResistParalysis = 99,
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        RemoveCurse = 100,
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        TurnUndead = 101,
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        SummonScamp = 102,
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        SummonClannfear = 103,
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        SummonDaedroth = 104,
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        SummonDremora = 105,
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        SummonAncestralGhost = 106,
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        SummonSkeletalMinion = 107,
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        SummonBonewalker = 108,
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        SummonGreaterBonewalker = 109,
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        SummonBonelord = 110,
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        SummonWingedTwilight = 111,
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        SummonHunger = 112,
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        SummonGoldenSaint = 113,
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        SummonFlameAtronach = 114,
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        SummonFrostAtronach = 115,
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        SummonStormAtronach = 116,
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        FortifyAttack = 117,
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        CommandCreature = 118,
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        CommandHumanoid = 119,
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        BoundDagger = 120,
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        BoundLongsword = 121,
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        BoundMace = 122,
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        BoundBattleAxe = 123,
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        BoundSpear = 124,
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        BoundLongbow = 125,
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        ExtraSpell = 126,
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        BoundCuirass = 127,
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        BoundHelm = 128,
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        BoundBoots = 129,
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        BoundShield = 130,
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        BoundGloves = 131,
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        Corprus = 132,
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        Vampirism = 133,
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        SummonCenturionSphere = 134,
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        SunDamage = 135,
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        StuntedMagicka = 136,
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        // Tribunal only
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        SummonFabricant = 137,
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        // Bloodmoon only
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        SummonWolf = 138,
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        SummonBear = 139,
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        SummonBonewolf = 140,
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        SummonCreature04 = 141,
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        SummonCreature05 = 142
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    };
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};
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}
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#endif
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