| .. |
|
buffercache.cpp
|
Refactor BufferCache to allow caching buffers of different sizes
|
2017-03-14 19:27:55 +01:00 |
|
buffercache.hpp
|
Refactor BufferCache to allow caching buffers of different sizes
|
2017-03-14 19:27:55 +01:00 |
|
chunkmanager.cpp
|
Use a shader if required to display the composite map
|
2017-03-14 19:27:56 +01:00 |
|
chunkmanager.hpp
|
Remove unused includes
|
2017-03-14 19:27:56 +01:00 |
|
compositemaprenderer.cpp
|
Avoid compiling composite maps that are no longer referenced
|
2017-03-14 19:27:56 +01:00 |
|
compositemaprenderer.hpp
|
Remove unused includes
|
2017-03-14 19:27:56 +01:00 |
|
defs.hpp
|
Add terrain parallax mapping
|
2016-03-22 21:46:15 +01:00 |
|
material.cpp
|
Use a shader if required to display the composite map
|
2017-03-14 19:27:56 +01:00 |
|
material.hpp
|
Remove unused code
|
2017-03-14 19:27:56 +01:00 |
|
quadtreenode.cpp
|
Remove unused code
|
2017-03-14 19:27:56 +01:00 |
|
quadtreenode.hpp
|
Add preloading implementation to QuadTreeWorld
|
2017-03-14 19:27:56 +01:00 |
|
quadtreeworld.cpp
|
Avoid redundant culling tests on the transform/drawable
|
2017-03-14 19:27:56 +01:00 |
|
quadtreeworld.hpp
|
Remove unused includes
|
2017-03-14 19:27:56 +01:00 |
|
storage.hpp
|
Add quad tree implementation (no rendering yet)
|
2017-03-14 19:27:55 +01:00 |
|
terraindrawable.cpp
|
Skip light collection for far away terrain
|
2017-03-14 19:27:56 +01:00 |
|
terraindrawable.hpp
|
Skip light collection for far away terrain
|
2017-03-14 19:27:56 +01:00 |
|
terraingrid.cpp
|
Use the View-based preloading for TerrainGrid as well
|
2017-03-14 19:27:56 +01:00 |
|
terraingrid.hpp
|
Use the View-based preloading for TerrainGrid as well
|
2017-03-14 19:27:56 +01:00 |
|
texturemanager.cpp
|
Make reportStats const
|
2017-03-14 19:27:55 +01:00 |
|
texturemanager.hpp
|
Make reportStats const
|
2017-03-14 19:27:55 +01:00 |
|
viewdata.cpp
|
Refactor ownership of terrain views
|
2017-03-14 19:27:56 +01:00 |
|
viewdata.hpp
|
Refactor ownership of terrain views
|
2017-03-14 19:27:56 +01:00 |
|
world.cpp
|
Use the View-based preloading for TerrainGrid as well
|
2017-03-14 19:27:56 +01:00 |
|
world.hpp
|
Use the View-based preloading for TerrainGrid as well
|
2017-03-14 19:27:56 +01:00 |