| .. |
|
actions.cpp
|
Lua command object:activateBy(actor) and handler onActivate
|
2022-02-01 23:42:56 +00:00 |
|
actions.hpp
|
Lua command object:activateBy(actor) and handler onActivate
|
2022-02-01 23:42:56 +00:00 |
|
asyncbindings.cpp
|
Change terminology of gameSecond/gameHour to simulationTime/gameTime
|
2022-01-10 21:03:35 +01:00 |
|
camerabindings.cpp
|
Dehardcode camera
|
2021-11-19 20:37:21 +01:00 |
|
cellbindings.cpp
|
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
|
2022-01-23 17:04:48 +01:00 |
|
context.hpp
|
Use a separate instance of Lua i18n for every context
|
2022-01-02 09:58:51 +01:00 |
|
eventqueue.cpp
|
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
|
2022-01-23 17:04:48 +01:00 |
|
eventqueue.hpp
|
Add LocalScripts::LocalEngineEvent. Add OnConsume engine handler.
|
2021-07-09 20:48:54 +02:00 |
|
globalscripts.hpp
|
Redesign LuaUtil::ScriptsContainer to work with ScriptsConfiguration
|
2021-10-26 21:32:48 +02:00 |
|
inputbindings.cpp
|
A few small fixes + expose makeReadOnly to Lua + an option to apply makeReadOnly during deserialize
|
2021-12-15 02:38:54 +01:00 |
|
localscripts.cpp
|
Lua command object:activateBy(actor) and handler onActivate
|
2022-02-01 23:42:56 +00:00 |
|
localscripts.hpp
|
Lua command object:activateBy(actor) and handler onActivate
|
2022-02-01 23:42:56 +00:00 |
|
luabindings.cpp
|
Implement Yaw, Pitch and Use (attack / cast spell) in Lua self.controls
|
2022-02-01 18:47:20 +00:00 |
|
luabindings.hpp
|
Lua UI templates
|
2022-01-28 09:31:45 +00:00 |
|
luamanagerimp.cpp
|
Lua command object:activateBy(actor) and handler onActivate
|
2022-02-01 23:42:56 +00:00 |
|
luamanagerimp.hpp
|
Lua command object:activateBy(actor) and handler onActivate
|
2022-02-01 23:42:56 +00:00 |
|
nearbybindings.cpp
|
Replace sol::table::create_table_with with a more compiler-friendly implementation. It fixes MSVC error "compiler is out of heap space" and also slightly reduces binary size.
|
2021-11-11 22:46:01 +01:00 |
|
object.cpp
|
Merge branch 'esmrename' into 'master'
|
2022-01-27 17:52:42 +00:00 |
|
object.hpp
|
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
|
2022-01-23 17:04:48 +01:00 |
|
objectbindings.cpp
|
Lua command object:activateBy(actor) and handler onActivate
|
2022-02-01 23:42:56 +00:00 |
|
playerscripts.hpp
|
Apply lua handlers for user input in the main thread in order to reduce latency.
|
2021-11-19 20:37:21 +01:00 |
|
query.cpp
|
Fixes and refactoring
|
2021-07-09 20:48:54 +02:00 |
|
query.hpp
|
Add Cell Lua bindings
|
2021-07-09 20:48:54 +02:00 |
|
settingsbindings.cpp
|
Permanent storage for Lua data
|
2022-01-11 11:21:03 +01:00 |
|
uibindings.cpp
|
MR feedback
|
2022-02-02 16:42:04 +01:00 |
|
userdataserializer.cpp
|
A few small fixes + expose makeReadOnly to Lua + an option to apply makeReadOnly during deserialize
|
2021-12-15 02:38:54 +01:00 |
|
userdataserializer.hpp
|
Saving/loading for Lua scripts (saves format is changed)
|
2021-07-09 20:24:56 +02:00 |
|
worldview.cpp
|
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
|
2022-01-23 17:04:48 +01:00 |
|
worldview.hpp
|
Change terminology of gameSecond/gameHour to simulationTime/gameTime
|
2022-01-10 21:03:35 +01:00 |