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openmw/apps/openmw/mwlua
psi29a cf8d49bb9a Merge branch 'lua_settings_ui' into 'master'
Lua settings UI

Closes #6454

See merge request OpenMW/openmw!1595
2022-02-02 21:04:18 +00:00
..
actions.cpp Lua command object:activateBy(actor) and handler onActivate 2022-02-01 23:42:56 +00:00
actions.hpp Lua command object:activateBy(actor) and handler onActivate 2022-02-01 23:42:56 +00:00
asyncbindings.cpp Change terminology of gameSecond/gameHour to simulationTime/gameTime 2022-01-10 21:03:35 +01:00
camerabindings.cpp Dehardcode camera 2021-11-19 20:37:21 +01:00
cellbindings.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
context.hpp Use a separate instance of Lua i18n for every context 2022-01-02 09:58:51 +01:00
eventqueue.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
eventqueue.hpp Add LocalScripts::LocalEngineEvent. Add OnConsume engine handler. 2021-07-09 20:48:54 +02:00
globalscripts.hpp Redesign LuaUtil::ScriptsContainer to work with ScriptsConfiguration 2021-10-26 21:32:48 +02:00
inputbindings.cpp A few small fixes + expose makeReadOnly to Lua + an option to apply makeReadOnly during deserialize 2021-12-15 02:38:54 +01:00
localscripts.cpp Lua command object:activateBy(actor) and handler onActivate 2022-02-01 23:42:56 +00:00
localscripts.hpp Lua command object:activateBy(actor) and handler onActivate 2022-02-01 23:42:56 +00:00
luabindings.cpp Implement Yaw, Pitch and Use (attack / cast spell) in Lua self.controls 2022-02-01 18:47:20 +00:00
luabindings.hpp Lua UI templates 2022-01-28 09:31:45 +00:00
luamanagerimp.cpp Lua command object:activateBy(actor) and handler onActivate 2022-02-01 23:42:56 +00:00
luamanagerimp.hpp Lua command object:activateBy(actor) and handler onActivate 2022-02-01 23:42:56 +00:00
nearbybindings.cpp Replace sol::table::create_table_with with a more compiler-friendly implementation. It fixes MSVC error "compiler is out of heap space" and also slightly reduces binary size. 2021-11-11 22:46:01 +01:00
object.cpp Merge branch 'esmrename' into 'master' 2022-01-27 17:52:42 +00:00
object.hpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
objectbindings.cpp Lua command object:activateBy(actor) and handler onActivate 2022-02-01 23:42:56 +00:00
playerscripts.hpp Apply lua handlers for user input in the main thread in order to reduce latency. 2021-11-19 20:37:21 +01:00
query.cpp Fixes and refactoring 2021-07-09 20:48:54 +02:00
query.hpp Add Cell Lua bindings 2021-07-09 20:48:54 +02:00
settingsbindings.cpp Permanent storage for Lua data 2022-01-11 11:21:03 +01:00
uibindings.cpp MR feedback 2022-02-02 16:42:04 +01:00
userdataserializer.cpp A few small fixes + expose makeReadOnly to Lua + an option to apply makeReadOnly during deserialize 2021-12-15 02:38:54 +01:00
userdataserializer.hpp Saving/loading for Lua scripts (saves format is changed) 2021-07-09 20:24:56 +02:00
worldview.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2022-01-23 17:04:48 +01:00
worldview.hpp Change terminology of gameSecond/gameHour to simulationTime/gameTime 2022-01-10 21:03:35 +01:00