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			178 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			178 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_ESM_AISEQUENCE_H
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#define OPENMW_COMPONENTS_ESM_AISEQUENCE_H
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#include <vector>
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#include <string>
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#include <memory>
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#include "components/esm/defs.hpp"
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#include "components/esm/util.hpp"
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namespace ESM
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{
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    class ESMReader;
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    class ESMWriter;
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    namespace AiSequence
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    {
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    // format 0, saved games only
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    // As opposed to AiPackageList, this stores the "live" version of AI packages.
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    enum AiPackages
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    {
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        Ai_Wander = fourCC("WAND"),
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        Ai_Travel = fourCC("TRAV"),
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        Ai_Escort = fourCC("ESCO"),
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        Ai_Follow = fourCC("FOLL"),
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        Ai_Activate = fourCC("ACTI"),
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        Ai_Combat = fourCC("COMB"),
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        Ai_Pursue = fourCC("PURS")
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    };
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    struct AiPackage
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    {
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        virtual ~AiPackage() {}
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    };
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#pragma pack(push,1)
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    struct AiWanderData
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    {
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        short   mDistance;
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        short   mDuration;
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        unsigned char mTimeOfDay;
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        unsigned char mIdle[8];
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        unsigned char mShouldRepeat;
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    };
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    struct AiWanderDuration
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    {
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        float mRemainingDuration;
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        int unused;
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    };
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    struct AiTravelData
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    {
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        float   mX, mY, mZ;
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    };
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    struct AiEscortData
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    {
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        float mX, mY, mZ;
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        short   mDuration;
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    };
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#pragma pack(pop)
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    struct AiWander : AiPackage
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    {
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        AiWanderData mData;
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        AiWanderDuration mDurationData; // was TimeStamp mStartTime
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        bool mStoredInitialActorPosition;
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        Vector3 mInitialActorPosition;
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        /// \todo add more AiWander state
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        void load(ESMReader &esm);
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        void save(ESMWriter &esm) const;
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    };
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    struct AiTravel : AiPackage
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    {
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        AiTravelData mData;
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        bool mHidden;
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        bool mRepeat;
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        void load(ESMReader &esm);
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        void save(ESMWriter &esm) const;
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    };
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    struct AiEscort : AiPackage
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    {
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        AiEscortData mData;
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        int mTargetActorId;
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        std::string mTargetId;
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        std::string mCellId;
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        float mRemainingDuration;
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        bool mRepeat;
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        void load(ESMReader &esm);
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        void save(ESMWriter &esm) const;
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    };
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    struct AiFollow : AiPackage
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    {
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        AiEscortData mData;
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        int mTargetActorId;
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        std::string mTargetId;
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        std::string mCellId;
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        float mRemainingDuration;
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        bool mAlwaysFollow;
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        bool mCommanded;
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        bool mActive;
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        bool mRepeat;
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        void load(ESMReader &esm);
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        void save(ESMWriter &esm) const;
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    };
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    struct AiActivate : AiPackage
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    {
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        std::string mTargetId;
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        bool mRepeat;
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        void load(ESMReader &esm);
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        void save(ESMWriter &esm) const;
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    };
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    struct AiCombat : AiPackage
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    {
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        int mTargetActorId;
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        void load(ESMReader &esm);
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        void save(ESMWriter &esm) const;
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    };
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    struct AiPursue : AiPackage
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    {
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        int mTargetActorId;
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        void load(ESMReader &esm);
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        void save(ESMWriter &esm) const;
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    };
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    struct AiPackageContainer
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    {
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        int mType;
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        std::unique_ptr<AiPackage> mPackage;
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    };
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    struct AiSequence
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    {
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        AiSequence()
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        {
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            mLastAiPackage = -1;
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        }
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        std::vector<AiPackageContainer> mPackages;
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        int mLastAiPackage;
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        void load (ESMReader &esm);
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        void save (ESMWriter &esm) const;
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    private:
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        AiSequence(const AiSequence&);
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        AiSequence& operator=(const AiSequence&);
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    };
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    }
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}
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#endif
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