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openmw/apps/opencs/view/render/mask.hpp

33 lines
791 B
C++

#ifndef CSV_RENDER_ELEMENTS_H
#define CSV_RENDER_ELEMENTS_H
namespace CSVRender
{
/// Node masks used on the OSG scene graph in OpenMW-CS.
/// @note See the respective file in OpenMW (apps/openmw/mwrender/vismask.hpp)
/// for general usage hints about node masks.
/// @copydoc MWRender::VisMask
enum Mask : unsigned int
{
// elements that are part of the actual scene
Mask_Hidden = 0x0,
Mask_Reference = 0x1,
Mask_Pathgrid = 0x2,
Mask_Water = 0x4,
Mask_Terrain = 0x8,
// used within models
Mask_ParticleSystem = 0x100,
Mask_Lighting = 0x200,
// control elements
Mask_CellMarker = 0x10000,
Mask_CellArrow = 0x20000,
Mask_CellBorder = 0x40000
};
}
#endif