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openmw/apps/opencs/view/render/worldspacewidget.hpp

325 lines
9.9 KiB
C++

#ifndef OPENCS_VIEW_WORLDSPACEWIDGET_H
#define OPENCS_VIEW_WORLDSPACEWIDGET_H
#include <QPoint>
#include <QTimer>
#include <osg/Vec3d>
#include <osg/ref_ptr>
#include <string>
#include <vector>
#include <apps/opencs/view/render/tagbase.hpp>
#include "instancedragmodes.hpp"
#include "scenewidget.hpp"
class QDragEnterEvent;
class QDragMoveEvent;
class QDropEvent;
class QModelIndex;
class QMouseEvent;
class QObject;
class QWheelEvent;
class QWidget;
namespace CSMDoc
{
class Document;
}
namespace osg
{
class Vec3f;
}
namespace CSMPrefs
{
class Setting;
}
namespace CSMWorld
{
class CellCoordinates;
class UniversalId;
}
namespace CSVWidget
{
class SceneToolMode;
class SceneToolToggle2;
class SceneToolbar;
class SceneToolRun;
}
namespace CSVRender
{
class Cell;
class EditMode;
struct WorldspaceHitResult
{
bool hit;
osg::ref_ptr<TagBase> tag;
unsigned int index0, index1, index2; // indices of mesh vertices
osg::Vec3d worldPos;
};
class WorldspaceWidget : public SceneWidget
{
Q_OBJECT
CSVWidget::SceneToolToggle2* mSceneElements;
CSVWidget::SceneToolRun* mRun;
CSMDoc::Document& mDocument;
unsigned int mInteractionMask;
CSVWidget::SceneToolMode* mEditMode;
bool mLocked;
int mDragMode;
bool mDragging;
int mDragX;
int mDragY;
bool mSpeedMode;
double mDragFactor;
double mDragWheelFactor;
double mDragShiftFactor;
QTimer mToolTipDelayTimer;
QPoint mToolTipPos;
bool mShowToolTips;
int mToolTipDelay;
bool mInConstructor;
public:
enum DropType
{
Type_CellsInterior,
Type_CellsExterior,
Type_Other,
Type_DebugProfile
};
enum dropRequirments
{
canHandle,
needPaged,
needUnpaged,
ignored // either mixed cells, or not cells
};
enum InteractionType
{
InteractionType_PrimaryEdit,
InteractionType_PrimarySelect,
InteractionType_SecondaryEdit,
InteractionType_SecondarySelect,
InteractionType_TertiarySelect,
InteractionType_PrimaryOpen,
InteractionType_None
};
WorldspaceWidget(CSMDoc::Document& document, QWidget* parent = nullptr);
~WorldspaceWidget() = default;
CSVWidget::SceneToolMode* makeNavigationSelector(CSVWidget::SceneToolbar* parent);
///< \attention The created tool is not added to the toolbar (via addTool). Doing that
/// is the responsibility of the calling function.
/// \attention The created tool is not added to the toolbar (via addTool). Doing
/// that is the responsibility of the calling function.
CSVWidget::SceneToolToggle2* makeSceneVisibilitySelector(CSVWidget::SceneToolbar* parent);
/// \attention The created tool is not added to the toolbar (via addTool). Doing
/// that is the responsibility of the calling function.
CSVWidget::SceneToolRun* makeRunTool(CSVWidget::SceneToolbar* parent);
/// \attention The created tool is not added to the toolbar (via addTool). Doing
/// that is the responsibility of the calling function.
CSVWidget::SceneToolMode* makeEditModeSelector(CSVWidget::SceneToolbar* parent);
void selectDefaultNavigationMode();
void centerOrbitCameraOnSelection();
static DropType getDropType(const std::vector<CSMWorld::UniversalId>& data);
virtual dropRequirments getDropRequirements(DropType type) const;
virtual void useViewHint(const std::string& hint);
///< Default-implementation: ignored.
/// \return Drop handled?
virtual bool handleDrop(const std::vector<CSMWorld::UniversalId>& data, DropType type);
virtual unsigned int getVisibilityMask() const;
/// \note This function will implicitly add elements that are independent of the
/// selected edit mode.
virtual void setInteractionMask(unsigned int mask);
/// \note This function will only return those elements that are both visible and
/// marked for interaction.
unsigned int getInteractionMask() const;
virtual void setEditLock(bool locked);
CSMDoc::Document& getDocument();
/// \param elementMask Elements to be affected by the clear operation
virtual void clearSelection(int elementMask) = 0;
/// \param elementMask Elements to be affected by the select operation
virtual void invertSelection(int elementMask) = 0;
/// \param elementMask Elements to be affected by the select operation
virtual void selectAll(int elementMask) = 0;
// Select everything that references the same ID as at least one of the elements
// already selected
//
/// \param elementMask Elements to be affected by the select operation
virtual void selectAllWithSameParentId(int elementMask) = 0;
virtual void selectInsideCube(const osg::Vec3d& pointA, const osg::Vec3d& pointB, DragMode dragMode) = 0;
virtual void selectWithinDistance(const osg::Vec3d& point, float distance, DragMode dragMode) = 0;
/// Return the next intersection with scene elements matched by
/// \a interactionMask based on \a localPos and the camera vector.
/// If there is no such intersection, instead a point "in front" of \a localPos will be
/// returned.
WorldspaceHitResult mousePick(const QPoint& localPos, unsigned int interactionMask) const;
virtual std::string getCellId(const osg::Vec3f& point) const = 0;
/// \note Returns the cell if it exists, otherwise a null pointer
virtual Cell* getCell(const osg::Vec3d& point) const = 0;
virtual Cell* getCell(const CSMWorld::CellCoordinates& coords) const = 0;
virtual osg::ref_ptr<TagBase> getSnapTarget(unsigned int elementMask) const = 0;
virtual std::vector<osg::ref_ptr<TagBase>> getSelection(unsigned int elementMask) const = 0;
virtual void selectGroup(const std::vector<std::string>&) const = 0;
virtual void unhideAll() const = 0;
virtual std::vector<osg::ref_ptr<TagBase>> getEdited(unsigned int elementMask) const = 0;
virtual void setSubMode(int subMode, unsigned int elementMask) = 0;
/// Erase all overrides and restore the visual representation to its true state.
virtual void reset(unsigned int elementMask) = 0;
EditMode* getEditMode();
protected:
/// Visual elements in a scene
/// @note do not change the enumeration values, they are used in pre-existing button file names!
enum ButtonId
{
Button_Reference = 0x1,
Button_Pathgrid = 0x2,
Button_Water = 0x4,
Button_Terrain = 0x8
};
virtual void addVisibilitySelectorButtons(CSVWidget::SceneToolToggle2* tool);
virtual void addEditModeSelectorButtons(CSVWidget::SceneToolMode* tool);
virtual void updateOverlay();
void mouseMoveEvent(QMouseEvent* event) override;
void wheelEvent(QWheelEvent* event) override;
virtual void handleInteractionPress(const WorldspaceHitResult& hit, InteractionType type);
void settingChanged(const CSMPrefs::Setting* setting) override;
bool getSpeedMode();
private:
void dragEnterEvent(QDragEnterEvent* event) override;
void dropEvent(QDropEvent* event) override;
void dragMoveEvent(QDragMoveEvent* event) override;
virtual std::string getStartupInstruction() = 0;
void handleInteraction(InteractionType type, bool activate);
public slots:
/// \note Drags will be automatically aborted when the aborting is triggered
/// (either explicitly or implicitly) from within this class. This function only
/// needs to be called, when the drag abort is triggered externally (e.g. from
/// an edit mode).
void abortDrag();
private slots:
virtual void referenceableDataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight) = 0;
virtual void referenceableAboutToBeRemoved(const QModelIndex& parent, int start, int end) = 0;
virtual void referenceableAdded(const QModelIndex& index, int start, int end) = 0;
virtual void referenceDataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight) = 0;
virtual void referenceAboutToBeRemoved(const QModelIndex& parent, int start, int end) = 0;
virtual void referenceAdded(const QModelIndex& index, int start, int end) = 0;
virtual void pathgridDataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight) = 0;
virtual void pathgridAboutToBeRemoved(const QModelIndex& parent, int start, int end) = 0;
virtual void pathgridAdded(const QModelIndex& parent, int start, int end) = 0;
virtual void runRequest(const std::string& profile);
void debugProfileDataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight);
void debugProfileAboutToBeRemoved(const QModelIndex& parent, int start, int end);
void editModeChanged(const std::string& id);
void showToolTip();
void primaryOpen(bool activate);
void primaryEdit(bool activate);
void secondaryEdit(bool activate);
void primarySelect(bool activate);
void secondarySelect(bool activate);
void tertiarySelect(bool activate);
void speedMode(bool activate);
void toggleHiddenInstances();
protected slots:
void elementSelectionChanged();
signals:
void closeRequest();
void dataDropped(const std::vector<CSMWorld::UniversalId>& data);
void requestFocus(const std::string& id);
friend class MouseState;
};
}
#endif