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			119 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			119 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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  Copyright (C) 2015-2016, 2018, 2020 cc9cii
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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  cc9cii cc9c@iinet.net.au
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  Much of the information on the data structures are based on the information
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  from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
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  trial & error.  See http://en.uesp.net/wiki for details.
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*/
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#ifndef ESM4_NAVI_H
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#define ESM4_NAVI_H
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#include <cstdint>
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#include <map>
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#include <vector>
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#include <components/esm/defs.hpp>
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#include <components/esm/formid.hpp>
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#include "cellgrid.hpp"
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#include "vertex.hpp"
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namespace ESM4
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{
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    class Reader;
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    class Writer;
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    struct Navigation
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    {
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#pragma pack(push, 1)
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        struct DoorRef
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        {
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            std::uint32_t unknown;
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            ESM::FormId32 formId;
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        };
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        struct Triangle
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        {
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            std::uint16_t vertexIndex0;
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            std::uint16_t vertexIndex1;
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            std::uint16_t vertexIndex2;
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        };
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#pragma pack(pop)
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        struct IslandInfo
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        {
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            float minX;
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            float minY;
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            float minZ;
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            float maxX;
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            float maxY;
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            float maxZ;
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            std::vector<Triangle> triangles;
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            std::vector<Vertex> verticies;
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            void load(ESM4::Reader& reader);
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        };
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        enum Flags // NVMI island flags (not certain)
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        {
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            FLG_Island = 0x00000020,
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            FLG_Modified = 0x00000000, // not island
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            FLG_Unmodified = 0x00000040 // not island
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        };
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        struct NavMeshInfo
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        {
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            ESM::FormId formId;
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            std::uint32_t flags;
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            // center point of the navmesh
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            float x;
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            float y;
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            float z;
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            std::uint32_t flagPrefMerges;
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            std::vector<ESM::FormId> formIdMerged;
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            std::vector<ESM::FormId> formIdPrefMerged;
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            std::vector<DoorRef> linkedDoors;
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            std::vector<IslandInfo> islandInfo;
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            std::uint32_t locationMarker;
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            ESM::FormId worldSpaceId;
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            CellGrid cellGrid;
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            void load(ESM4::Reader& reader);
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        };
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        std::string mEditorId;
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        std::vector<NavMeshInfo> mNavMeshInfo;
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        std::vector<std::pair<std::uint32_t, std::vector<ESM::FormId>>> mPreferredPaths;
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        std::map<ESM::FormId, std::uint32_t> mPathIndexMap;
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        void load(ESM4::Reader& reader);
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        // void save(ESM4::Writer& writer) const;
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        // void blank();
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        static constexpr ESM::RecNameInts sRecordId = ESM::RecNameInts::REC_NAVI4;
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    };
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}
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#endif // ESM4_NAVI_H
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