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			205 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			205 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef VIDEOPLAYER_VIDEOSTATE_H
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#define VIDEOPLAYER_VIDEOSTATE_H
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#include <cstdint>
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#include <atomic>
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#include <array>
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#include <vector>
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#include <memory>
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#include <string>
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#include <mutex>
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#include <condition_variable>
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#include <osg/ref_ptr>
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namespace osg
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{
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    class Texture2D;
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}
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#if defined(_MSC_VER)
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    #pragma warning (push)
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    #pragma warning (disable : 4244)
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#endif
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extern "C"
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{
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#include <libavcodec/avcodec.h>
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#include <libavformat/avformat.h>
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#include <libavutil/imgutils.h>
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#include <libavutil/channel_layout.h>
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// From version 54.56 binkaudio encoding format changed from S16 to FLTP. See:
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// https://gitorious.org/ffmpeg/ffmpeg/commit/7bfd1766d1c18f07b0a2dd042418a874d49ea60d
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// https://ffmpeg.zeranoe.com/forum/viewtopic.php?f=15&t=872
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#include <libswresample/swresample.h>
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}
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#if defined(_MSC_VER)
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    #pragma warning (pop)
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#endif
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#include "videodefs.hpp"
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#define VIDEO_PICTURE_QUEUE_SIZE 50
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extern "C"
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{
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    struct SwsContext;
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    struct AVPacket;
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    struct AVFormatContext;
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    struct AVStream;
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    struct AVFrame;
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}
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namespace Video
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{
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struct VideoState;
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class MovieAudioFactory;
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class MovieAudioDecoder;
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class VideoThread;
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class ParseThread;
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struct ExternalClock
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{
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    ExternalClock();
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    uint64_t mTimeBase;
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    uint64_t mPausedAt;
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    bool mPaused;
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    std::mutex mMutex;
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    void setPaused(bool paused);
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    uint64_t get();
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    void set(uint64_t time);
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};
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class PacketList
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{
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public:
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    AVPacket* pkt = nullptr;
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    PacketList *next = nullptr;
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};
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struct PacketQueue {
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    PacketQueue()
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      : first_pkt(nullptr), last_pkt(nullptr), flushing(false), nb_packets(0), size(0)
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    { }
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    ~PacketQueue()
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    { clear(); }
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    PacketList *first_pkt, *last_pkt;
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    std::atomic<bool> flushing;
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    std::atomic<int> nb_packets;
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    std::atomic<int> size;
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    std::mutex mutex;
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    std::condition_variable cond;
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    void put(AVPacket *pkt);
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    int get(AVPacket *pkt, VideoState *is);
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    void flush();
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    void clear();
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};
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struct VideoPicture {
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    VideoPicture() : pts(0.0)
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    { }
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    struct AVFrameDeleter {
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        void operator()(AVFrame* frame) const;
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    };
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    // Sets frame dimensions.
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    // Must be called before writing to `rgbaFrame`.
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    // Return -1 on error.
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    int set_dimensions(int w, int h);
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    std::unique_ptr<AVFrame, AVFrameDeleter> rgbaFrame;
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    double pts;
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};
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struct VideoState {
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    VideoState();
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    ~VideoState();
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    void setAudioFactory(MovieAudioFactory* factory);
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    void init(std::unique_ptr<std::istream>&& inputstream, const std::string& name);
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    void deinit();
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    void setPaused(bool isPaused);
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    void seekTo(double time);
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    double getDuration() const;
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    int stream_open(int stream_index, AVFormatContext *pFormatCtx);
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    bool update();
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    static void video_thread_loop(VideoState *is);
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    static void decode_thread_loop(VideoState *is);
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    void video_display(VideoPicture* vp);
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    void video_refresh();
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    int queue_picture(const AVFrame &pFrame, double pts);
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    double synchronize_video(const AVFrame &src_frame, double pts);
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    double get_audio_clock();
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    double get_video_clock() const;
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    double get_external_clock();
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    double get_master_clock();
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    static int istream_read(void *user_data, uint8_t *buf, int buf_size);
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    static int istream_write(void *user_data, uint8_t *buf, int buf_size);
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    static int64_t istream_seek(void *user_data, int64_t offset, int whence);
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    osg::ref_ptr<osg::Texture2D> mTexture;
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    MovieAudioFactory* mAudioFactory;
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    std::unique_ptr<MovieAudioDecoder> mAudioDecoder;
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    ExternalClock mExternalClock;
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    std::unique_ptr<std::istream> stream;
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    AVFormatContext* format_ctx;
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    AVCodecContext* video_ctx;
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    AVCodecContext* audio_ctx;
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    int av_sync_type;
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    AVStream**  audio_st;
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    PacketQueue audioq;
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    uint8_t* mFlushPktData;
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    AVStream**  video_st;
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    double      frame_last_pts;
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    double      video_clock; ///<pts of last decoded frame / predicted pts of next decoded frame
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    PacketQueue videoq;
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    SwsContext*  sws_context;
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    int sws_context_w, sws_context_h;
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    std::array<VideoPicture, VIDEO_PICTURE_QUEUE_SIZE+1> pictq;  // allocate one extra to make sure we do not overwrite the osg::Image currently set on the texture
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    int pictq_size;
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    unsigned long pictq_rindex, pictq_windex;
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    std::mutex pictq_mutex;
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    std::condition_variable pictq_cond;
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    std::unique_ptr<ParseThread> parse_thread;
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    std::unique_ptr<VideoThread> video_thread;
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    std::atomic<bool> mSeekRequested;
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    uint64_t mSeekPos;
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    std::atomic<bool> mVideoEnded;
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    std::atomic<bool> mPaused;
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    std::atomic<bool> mQuit;
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};
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}
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#endif
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