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	esm_reader.hpp loadacti.hpp loadalch.hpp loadappa.hpp loadarmo.hpp loadbody.hpp loadbook.hpp loadbsgn.hpp loadcell.hpp loadclas.hpp loadclot.hpp loadland.hpp Updated code style in defs.hpp
		
			
				
	
	
		
			87 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef _ESM_ARMO_H
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| #define _ESM_ARMO_H
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| 
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| #include "esm_reader.hpp"
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| 
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| namespace ESM
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| {
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| 
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| enum PartReferenceType
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| {
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|     PRT_Head = 0,
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|     PRT_Hair = 1,
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|     PRT_Neck = 2,
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|     PRT_Cuirass = 3,
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|     PRT_Groin = 4,
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|     PRT_Skirt = 5,
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|     PRT_RHand = 6,
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|     PRT_LHand = 7,
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|     PRT_RWrist = 8,
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|     PRT_LWrist = 9,
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|     PRT_Shield = 10,
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|     PRT_RForearm = 11,
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|     PRT_LForearm = 12,
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|     PRT_RUpperarm = 13,
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|     PRT_LUpperarm = 14,
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|     PRT_RFoot = 15,
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|     PRT_LFoot = 16,
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|     PRT_RAnkle = 17,
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|     PRT_LAnkle = 18,
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|     PRT_RKnee = 19,
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|     PRT_LKnee = 20,
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|     PRT_RLeg = 21,
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|     PRT_LLeg = 22,
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|     PRT_RPauldron = 23,
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|     PRT_LPauldron = 24,
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|     PRT_Weapon = 25,
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|     PRT_Tail = 26
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| };
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| 
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| // Reference to body parts
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| struct PartReference
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| {
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|     char part;
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|     std::string male, female;
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| };
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| 
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| // A list of references to body parts
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| struct PartReferenceList
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| {
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|     std::vector<PartReference> parts;
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| 
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|     void load(ESMReader &esm);
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| };
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| 
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| struct Armor
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| {
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|     enum Type
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|     {
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|         Helmet = 0,
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|         Cuirass = 1,
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|         LPauldron = 2,
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|         RPauldron = 3,
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|         Greaves = 4,
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|         Boots = 5,
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|         LGauntlet = 6,
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|         RGauntlet = 7,
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|         Shield = 8,
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|         LBracer = 9,
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|         RBracer = 10
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|     };
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| 
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|     struct AODTstruct
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|     {
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|         int type;
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|         float weight;
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|         int value, health, enchant, armor;
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|     };
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| 
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|     AODTstruct data;
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|     PartReferenceList parts;
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| 
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|     std::string name, model, icon, script, enchant;
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| 
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|     void load(ESMReader &esm);
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| };
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| }
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| #endif
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