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			145 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			145 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 *  Open Morrowind - an opensource Elder Scrolls III: Morrowind
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 *  engine implementation.
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 *
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 *  Copyright (C) 2011 Open Morrowind Team
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 *
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 *  This program is free software: you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation, either version 3 of the License, or
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 *  (at your option) any later version.
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 *
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 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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/** \file components/files/fixedpath.hpp */
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#ifndef COMPONENTS_FILES_FIXEDPATH_HPP
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#define COMPONENTS_FILES_FIXEDPATH_HPP
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#include <string>
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#include <boost/filesystem.hpp>
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#if defined(__linux__) || defined(__FreeBSD__)
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    #include <components/files/linuxpath.hpp>
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    namespace Files { typedef LinuxPath TargetPathType; }
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#elif defined(__WIN32) || defined(__WINDOWS__) || defined(_WIN32)
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    #include <components/files/windowspath.hpp>
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    namespace Files { typedef WindowsPath TargetPathType; }
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#elif defined(macintosh) || defined(Macintosh) || defined(__APPLE__) || defined(__MACH__)
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    #include <components/files/macospath.hpp>
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    namespace Files { typedef MacOsPath TargetPathType; }
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#else
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    #error "Unknown platform!"
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#endif
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/**
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 * \namespace Files
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 */
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namespace Files
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{
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/**
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 * \struct Path
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 *
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 * \tparam P - Path strategy class type (depends on target system)
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 *
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 */
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template
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<
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    class P = TargetPathType
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>
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struct FixedPath
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{
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    typedef P PathType;
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    /**
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     * \brief Path constructor.
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     *
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     * \param [in] application_name - Name of the application
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     */
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    FixedPath(const std::string& application_name)
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        : mPath()
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        , mUserPath(mPath.getUserPath())
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        , mGlobalPath(mPath.getGlobalPath())
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        , mLocalPath(mPath.getLocalPath())
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        , mGlobalDataPath(mPath.getGlobalDataPath())
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        , mInstallPath(mPath.getInstallPath())
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    {
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        if (!application_name.empty())
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        {
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            boost::filesystem::path suffix(application_name + std::string("/"));
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            mUserPath /= suffix;
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            mGlobalPath /= suffix;
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            mGlobalDataPath /= suffix;
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        }
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    }
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    /**
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     * \brief Return path pointing to the user local configuration directory.
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     *
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     * \return boost::filesystem::path
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     */
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    const boost::filesystem::path& getUserPath() const
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    {
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        return mUserPath;
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    }
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    /**
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     * \brief Return path pointing to the global (system) configuration directory.
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     *
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     * \return boost::filesystem::path
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     */
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    const boost::filesystem::path& getGlobalPath() const
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    {
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        return mGlobalPath;
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    }
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    /**
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     * \brief Return path pointing to the directory where application was started.
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     *
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     * \return boost::filesystem::path
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     */
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    const boost::filesystem::path& getLocalPath() const
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    {
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        return mLocalPath;
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    }
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    const boost::filesystem::path& getInstallPath() const
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    {
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        return mInstallPath;
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    }
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    const boost::filesystem::path& getGlobalDataPath() const
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    {
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        return mGlobalDataPath;
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    }
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    private:
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        PathType mPath;
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        boost::filesystem::path mUserPath;       /**< User path  */
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        boost::filesystem::path mGlobalPath;     /**< Global path */
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        boost::filesystem::path mLocalPath;      /**< It is the same directory where application was run */
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        boost::filesystem::path mGlobalDataPath;        /**< Global application data path */
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        boost::filesystem::path mInstallPath;
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};
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} /* namespace Files */
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#endif /* COMPONENTS_FILES_FIXEDPATH_HPP */
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