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			120 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			120 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "detourdebugdraw.hpp"
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| #include "util.hpp"
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| 
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| #include <osg/BlendFunc>
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| #include <osg/Group>
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| #include <osg/LineWidth>
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| 
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| namespace
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| {
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|     osg::PrimitiveSet::Mode toOsgPrimitiveSetMode(duDebugDrawPrimitives value)
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|     {
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|         switch (value)
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|         {
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|             case DU_DRAW_POINTS:
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|                 return osg::PrimitiveSet::POINTS;
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|             case DU_DRAW_LINES:
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|                 return osg::PrimitiveSet::LINES;
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|             case DU_DRAW_TRIS:
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|                 return osg::PrimitiveSet::TRIANGLES;
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|             case DU_DRAW_QUADS:
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|                 return osg::PrimitiveSet::QUADS;
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|         }
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|         throw std::logic_error("Can't convert duDebugDrawPrimitives to osg::PrimitiveSet::Mode, value="
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|                                + std::to_string(value));
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|     }
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| 
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| }
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| 
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| namespace SceneUtil
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| {
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|     DebugDraw::DebugDraw(osg::Group& group, const osg::ref_ptr<osg::StateSet>& stateSet,
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|         const osg::Vec3f& shift, float recastInvertedScaleFactor)
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|         : mGroup(group)
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|         , mStateSet(stateSet)
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|         , mShift(shift)
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|         , mRecastInvertedScaleFactor(recastInvertedScaleFactor)
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|         , mMode(osg::PrimitiveSet::POINTS)
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|         , mSize(1.0f)
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|     {
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|     }
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| 
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|     void DebugDraw::depthMask(bool)
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|     {
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|     }
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| 
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|     void DebugDraw::texture(bool)
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|     {
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|     }
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| 
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|     void DebugDraw::begin(osg::PrimitiveSet::Mode mode, float size)
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|     {
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|         mMode = mode;
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|         mVertices = new osg::Vec3Array;
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|         mColors = new osg::Vec4Array;
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|         mSize = size;
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|     }
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| 
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|     void DebugDraw::begin(duDebugDrawPrimitives prim, float size)
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|     {
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|         begin(toOsgPrimitiveSetMode(prim), size);
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|     }
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| 
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|     void DebugDraw::vertex(const float* pos, unsigned color)
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|     {
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|         vertex(pos[0], pos[1], pos[2], color);
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|     }
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| 
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|     void DebugDraw::vertex(const float x, const float y, const float z, unsigned color)
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|     {
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|         addVertex(osg::Vec3f(x, y, z));
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|         addColor(SceneUtil::colourFromRGBA(color));
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|     }
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| 
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|     void DebugDraw::vertex(const float* pos, unsigned color, const float* uv)
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|     {
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|         vertex(pos[0], pos[1], pos[2], color, uv[0], uv[1]);
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|     }
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| 
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|     void DebugDraw::vertex(const float x, const float y, const float z, unsigned color, const float, const float)
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|     {
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|         addVertex(osg::Vec3f(x, y, z));
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|         addColor(SceneUtil::colourFromRGBA(color));
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|     }
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| 
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|     void DebugDraw::end()
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|     {
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|         osg::ref_ptr<osg::Geometry> geometry(new osg::Geometry);
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|         geometry->setStateSet(mStateSet);
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|         geometry->setVertexArray(mVertices);
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|         geometry->setColorArray(mColors, osg::Array::BIND_PER_VERTEX);
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|         geometry->addPrimitiveSet(new osg::DrawArrays(mMode, 0, static_cast<int>(mVertices->size())));
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| 
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|         mGroup.addChild(geometry);
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|         mColors.release();
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|         mVertices.release();
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|     }
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| 
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|     void DebugDraw::addVertex(osg::Vec3f&& position)
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|     {
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|         std::swap(position.y(), position.z());
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|         mVertices->push_back(position * mRecastInvertedScaleFactor + mShift);
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|     }
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| 
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|     void DebugDraw::addColor(osg::Vec4f&& value)
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|     {
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|         mColors->push_back(value);
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|     }
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| 
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|     osg::ref_ptr<osg::StateSet> DebugDraw::makeStateSet()
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|     {
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|         osg::ref_ptr<osg::StateSet> stateSet = new osg::StateSet;
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|         stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
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|         stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
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|         stateSet->setMode(GL_DEPTH, osg::StateAttribute::OFF);
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|         stateSet->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
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|         stateSet->setAttributeAndModes(new osg::LineWidth());
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|         stateSet->setAttributeAndModes(new osg::BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
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|         return stateSet;
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|     }
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| }
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