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openmw/components/esm3/creaturelevliststate.cpp

36 lines
826 B
C++

#include "creaturelevliststate.hpp"
#include "esmreader.hpp"
#include "esmwriter.hpp"
namespace ESM
{
void CreatureLevListState::load(ESMReader& esm)
{
ObjectState::load(esm);
if (esm.getFormatVersion() <= MaxActorIdSaveGameFormatVersion)
{
mSpawnedActor.mIndex = -1;
esm.getHNOT(mSpawnedActor.mIndex, "SPAW");
}
else if (esm.peekNextSub("SPAW"))
esm.getFormId(true, "SPAW");
mSpawn = false;
esm.getHNOT(mSpawn, "RESP");
}
void CreatureLevListState::save(ESMWriter& esm, bool inInventory) const
{
ObjectState::save(esm, inInventory);
if (mSpawnedActor.isSet())
esm.writeFormId(mSpawnedActor, true, "SPAW");
if (mSpawn)
esm.writeHNT("RESP", mSpawn);
}
}