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36 lines
826 B
C++
36 lines
826 B
C++
#include "creaturelevliststate.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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namespace ESM
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{
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void CreatureLevListState::load(ESMReader& esm)
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{
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ObjectState::load(esm);
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if (esm.getFormatVersion() <= MaxActorIdSaveGameFormatVersion)
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{
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mSpawnedActor.mIndex = -1;
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esm.getHNOT(mSpawnedActor.mIndex, "SPAW");
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}
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else if (esm.peekNextSub("SPAW"))
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esm.getFormId(true, "SPAW");
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mSpawn = false;
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esm.getHNOT(mSpawn, "RESP");
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}
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void CreatureLevListState::save(ESMWriter& esm, bool inInventory) const
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{
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ObjectState::save(esm, inInventory);
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if (mSpawnedActor.isSet())
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esm.writeFormId(mSpawnedActor, true, "SPAW");
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if (mSpawn)
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esm.writeHNT("RESP", mSpawn);
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}
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}
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