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openmw/apps/openmw/mwphysics
2022-02-03 22:09:52 +01:00
..
actor.cpp Movement solver tweaks 2021-11-05 14:56:55 -04:00
actor.hpp Use the scaled mesh translation for collision shape position for living actors. It seems only (some) dead 2021-11-28 18:58:40 +01:00
actorconvexcallback.cpp Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile 2021-08-08 15:05:07 +02:00
actorconvexcallback.hpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
closestnotmerayresultcallback.cpp Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile 2021-08-08 15:05:07 +02:00
closestnotmerayresultcallback.hpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
collisiontype.hpp Merge branch 'forlua' into 'master' 2021-09-27 19:50:57 +00:00
constants.hpp Movement solver tweaks 2021-11-05 14:56:55 -04:00
contacttestresultcallback.cpp Do not block a door when it turns away. 2020-11-01 23:01:18 +01:00
contacttestresultcallback.hpp Remove some useless includes in apps/openmw/mwphysics 2021-05-15 23:13:46 +02:00
contacttestwrapper.cpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
contacttestwrapper.h values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
deepestnotmecontacttestresultcallback.cpp Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile 2021-08-08 15:05:07 +02:00
deepestnotmecontacttestresultcallback.hpp Visualize hand to hand hits 2020-10-26 13:48:15 +01:00
hasspherecollisioncallback.hpp Make better use of std::clamp 2021-11-06 08:47:32 +03:00
heightfield.cpp Replace float type for arguments to create heightfield with int 2021-10-11 19:28:08 +02:00
heightfield.hpp Replace float type for arguments to create heightfield with int 2021-10-11 19:28:08 +02:00
movementsolver.cpp Merge branch 'offset_the_deads' into 'master' 2022-01-29 20:28:23 +00:00
movementsolver.hpp Move Projectile simulation to the background thread. 2021-10-27 22:17:06 +02:00
mtphysics.cpp Fix use after free and possible deadlock on exit 2022-01-29 14:59:51 +01:00
mtphysics.hpp Fix deadlock in physics system 2021-11-25 19:28:31 +01:00
object.cpp Consider animated object unchanged if no transform updates done 2022-02-03 22:09:52 +01:00
object.hpp Add missing initialization in MWPhysics::Object 2021-10-16 00:43:50 +02:00
physicssystem.cpp Filter out unchanged animated objects for navigator update 2022-02-03 22:09:52 +01:00
physicssystem.hpp Filter out unchanged animated objects for navigator update 2022-02-03 22:09:52 +01:00
projectile.cpp Unify interface for Actor and Projectile 2021-10-27 22:03:04 +02:00
projectile.hpp Unify interface for Actor and Projectile 2021-10-27 22:03:04 +02:00
projectileconvexcallback.cpp Change projectile behaviour to be like in vanilla wrt. water plane: 2021-09-03 10:24:05 +02:00
projectileconvexcallback.hpp Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile 2021-08-08 15:05:07 +02:00
ptrholder.hpp Heavily mitigate jittery objects far from origin 2022-01-06 22:01:28 +00:00
raycasting.hpp Merge branch 'forlua' into 'master' 2021-09-27 19:50:57 +00:00
stepper.cpp Optimize short-trace test to only be done when particularly helpful 2021-10-29 15:11:08 -04:00
stepper.hpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
trace.cpp Constifications 2021-11-02 15:17:26 +00:00
trace.h Optimize short-trace test to only be done when particularly helpful 2021-10-29 15:11:08 -04:00