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actor.cpp
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Movement solver tweaks
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2021-11-05 14:56:55 -04:00 |
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actor.hpp
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Use the scaled mesh translation for collision shape position for living actors. It seems only (some) dead
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2021-11-28 18:58:40 +01:00 |
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actorconvexcallback.cpp
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Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile
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2021-08-08 15:05:07 +02:00 |
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actorconvexcallback.hpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
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closestnotmerayresultcallback.cpp
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Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile
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2021-08-08 15:05:07 +02:00 |
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closestnotmerayresultcallback.hpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
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collisiontype.hpp
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Merge branch 'forlua' into 'master'
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2021-09-27 19:50:57 +00:00 |
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constants.hpp
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Movement solver tweaks
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2021-11-05 14:56:55 -04:00 |
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contacttestresultcallback.cpp
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Do not block a door when it turns away.
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2020-11-01 23:01:18 +01:00 |
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contacttestresultcallback.hpp
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Remove some useless includes in apps/openmw/mwphysics
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2021-05-15 23:13:46 +02:00 |
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contacttestwrapper.cpp
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values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
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2020-12-27 22:16:11 +00:00 |
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contacttestwrapper.h
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values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
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2020-12-27 22:16:11 +00:00 |
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deepestnotmecontacttestresultcallback.cpp
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Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile
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2021-08-08 15:05:07 +02:00 |
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deepestnotmecontacttestresultcallback.hpp
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Visualize hand to hand hits
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2020-10-26 13:48:15 +01:00 |
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hasspherecollisioncallback.hpp
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Make better use of std::clamp
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2021-11-06 08:47:32 +03:00 |
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heightfield.cpp
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Replace float type for arguments to create heightfield with int
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2021-10-11 19:28:08 +02:00 |
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heightfield.hpp
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Replace float type for arguments to create heightfield with int
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2021-10-11 19:28:08 +02:00 |
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movementsolver.cpp
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Merge branch 'offset_the_deads' into 'master'
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2022-01-29 20:28:23 +00:00 |
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movementsolver.hpp
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Move Projectile simulation to the background thread.
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2021-10-27 22:17:06 +02:00 |
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mtphysics.cpp
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Fix use after free and possible deadlock on exit
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2022-01-29 14:59:51 +01:00 |
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mtphysics.hpp
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Fix deadlock in physics system
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2021-11-25 19:28:31 +01:00 |
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object.cpp
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Consider animated object unchanged if no transform updates done
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2022-02-03 22:09:52 +01:00 |
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object.hpp
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Add missing initialization in MWPhysics::Object
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2021-10-16 00:43:50 +02:00 |
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physicssystem.cpp
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Filter out unchanged animated objects for navigator update
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2022-02-03 22:09:52 +01:00 |
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physicssystem.hpp
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Filter out unchanged animated objects for navigator update
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2022-02-03 22:09:52 +01:00 |
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projectile.cpp
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Unify interface for Actor and Projectile
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2021-10-27 22:03:04 +02:00 |
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projectile.hpp
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Unify interface for Actor and Projectile
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2021-10-27 22:03:04 +02:00 |
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projectileconvexcallback.cpp
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Change projectile behaviour to be like in vanilla wrt. water plane:
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2021-09-03 10:24:05 +02:00 |
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projectileconvexcallback.hpp
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Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile
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2021-08-08 15:05:07 +02:00 |
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ptrholder.hpp
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Heavily mitigate jittery objects far from origin
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2022-01-06 22:01:28 +00:00 |
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raycasting.hpp
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Merge branch 'forlua' into 'master'
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2021-09-27 19:50:57 +00:00 |
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stepper.cpp
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Optimize short-trace test to only be done when particularly helpful
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2021-10-29 15:11:08 -04:00 |
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stepper.hpp
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values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
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2020-12-27 22:16:11 +00:00 |
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trace.cpp
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Constifications
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2021-11-02 15:17:26 +00:00 |
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trace.h
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Optimize short-trace test to only be done when particularly helpful
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2021-10-29 15:11:08 -04:00 |