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mwbase
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Make sure all paths are passed as std::filesystem::path instead of std::string where possible.
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2022-09-11 14:41:15 +02:00 |
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mwclass
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fewer header includes
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2022-09-08 21:08:59 +02:00 |
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mwdialogue
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fewer header includes
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2022-09-08 21:08:59 +02:00 |
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mwgui
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Implement system-scaled HiDPI support (SDL_WINDOW_ALLOW_HIGHDPI - Wayland, macOS, etc)
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2022-09-12 08:18:08 +00:00 |
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mwinput
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Add new functions and overloads to support std::u8string and std::filesystem::path.
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2022-09-11 14:41:20 +02:00 |
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mwlua
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Merge branch 'master' into 'cellstore_refactor'
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2022-09-11 15:03:37 +00:00 |
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mwmechanics
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all debug renders now use the same shader and it works
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2022-09-11 17:54:01 +02:00 |
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mwphysics
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Reuse physics actors positions buffer
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2022-09-08 01:57:45 +02:00 |
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mwrender
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Merge branch 'debug_draw_commands' into 'master'
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2022-09-11 17:17:16 +00:00 |
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mwscript
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Merge branch 'master' into 'cellstore_refactor'
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2022-09-11 15:03:37 +00:00 |
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mwsound
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With the records include removed from store.hpp, need to include the relevant files accross the codebase.Lots of touched files, but very little done
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2022-09-06 13:26:13 +02:00 |
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mwstate
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Hard fail on loading BSA with records using unicode paths.
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2022-09-11 14:41:21 +02:00 |
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mwworld
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Merge branch 'master' into 'cellstore_refactor'
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2022-09-11 15:03:37 +00:00 |
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android_main.cpp
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Precompile sol.hpp in order to reduce compilation time.
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2021-12-04 11:32:39 +00:00 |
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CMakeLists.txt
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cleaned some code and fixed some naming issues
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2022-09-11 17:53:53 +02:00 |
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doc.hpp
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engine.cpp
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Implement system-scaled HiDPI support (SDL_WINDOW_ALLOW_HIGHDPI - Wayland, macOS, etc)
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2022-09-12 08:18:08 +00:00 |
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engine.hpp
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Make sure all paths are passed as std::filesystem::path instead of std::string where possible.
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2022-09-11 14:41:15 +02:00 |
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main.cpp
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Fixed Windows build when using MSVC 14.26 and MacOS build.
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2022-09-11 14:41:20 +02:00 |
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options.cpp
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Allow relative paths in openmw.cfg; support --replace=config.
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2022-04-28 00:39:41 +02:00 |
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options.hpp
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Add tests for openmw options
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2021-10-05 22:51:12 +02:00 |