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openmw/apps/openmw
2022-09-12 08:18:08 +00:00
..
mwbase Make sure all paths are passed as std::filesystem::path instead of std::string where possible. 2022-09-11 14:41:15 +02:00
mwclass fewer header includes 2022-09-08 21:08:59 +02:00
mwdialogue fewer header includes 2022-09-08 21:08:59 +02:00
mwgui Implement system-scaled HiDPI support (SDL_WINDOW_ALLOW_HIGHDPI - Wayland, macOS, etc) 2022-09-12 08:18:08 +00:00
mwinput Add new functions and overloads to support std::u8string and std::filesystem::path. 2022-09-11 14:41:20 +02:00
mwlua Merge branch 'master' into 'cellstore_refactor' 2022-09-11 15:03:37 +00:00
mwmechanics all debug renders now use the same shader and it works 2022-09-11 17:54:01 +02:00
mwphysics Reuse physics actors positions buffer 2022-09-08 01:57:45 +02:00
mwrender Merge branch 'debug_draw_commands' into 'master' 2022-09-11 17:17:16 +00:00
mwscript Merge branch 'master' into 'cellstore_refactor' 2022-09-11 15:03:37 +00:00
mwsound With the records include removed from store.hpp, need to include the relevant files accross the codebase.Lots of touched files, but very little done 2022-09-06 13:26:13 +02:00
mwstate Hard fail on loading BSA with records using unicode paths. 2022-09-11 14:41:21 +02:00
mwworld Merge branch 'master' into 'cellstore_refactor' 2022-09-11 15:03:37 +00:00
android_main.cpp Precompile sol.hpp in order to reduce compilation time. 2021-12-04 11:32:39 +00:00
CMakeLists.txt cleaned some code and fixed some naming issues 2022-09-11 17:53:53 +02:00
doc.hpp
engine.cpp Implement system-scaled HiDPI support (SDL_WINDOW_ALLOW_HIGHDPI - Wayland, macOS, etc) 2022-09-12 08:18:08 +00:00
engine.hpp Make sure all paths are passed as std::filesystem::path instead of std::string where possible. 2022-09-11 14:41:15 +02:00
main.cpp Fixed Windows build when using MSVC 14.26 and MacOS build. 2022-09-11 14:41:20 +02:00
options.cpp Allow relative paths in openmw.cfg; support --replace=config. 2022-04-28 00:39:41 +02:00
options.hpp Add tests for openmw options 2021-10-05 22:51:12 +02:00