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openmw/files/shaders/compatibility
2023-12-15 11:44:54 +03:00
..
bs Do all lighting calculations in one place, support per-vertex specularity 2023-12-15 11:44:54 +03:00
luminance
debug.frag
debug.vert
depthclipped.frag
depthclipped.vert
fog.glsl
fullscreen_tri.frag
fullscreen_tri.vert
groundcover.frag Do all lighting calculations in one place, support per-vertex specularity 2023-12-15 11:44:54 +03:00
groundcover.vert Do all lighting calculations in one place, support per-vertex specularity 2023-12-15 11:44:54 +03:00
gui.frag
gui.vert
multiview_resolve.frag
multiview_resolve.vert
normals.glsl
objects.frag Do all lighting calculations in one place, support per-vertex specularity 2023-12-15 11:44:54 +03:00
objects.vert Do all lighting calculations in one place, support per-vertex specularity 2023-12-15 11:44:54 +03:00
ripples_blobber.frag
ripples_simulate.frag
s360.frag
s360.vert
shadowcasting.frag
shadowcasting.vert
shadows_fragment.glsl
shadows_vertex.glsl
sky.frag
sky.vert
terrain.frag Do all lighting calculations in one place, support per-vertex specularity 2023-12-15 11:44:54 +03:00
terrain.vert Do all lighting calculations in one place, support per-vertex specularity 2023-12-15 11:44:54 +03:00
vertexcolors.glsl
water.frag
water.vert