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	Results in decent cell-loading speed up. (only affects bullet versions < 2.83, since we use btScaledBvhTriangleMeshShape for >=2.83)
		
			
				
	
	
		
			111 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			111 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "bulletshape.hpp"
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| 
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| #include <stdexcept>
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| 
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| #include <BulletCollision/CollisionShapes/btBoxShape.h>
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| #include <BulletCollision/CollisionShapes/btTriangleMesh.h>
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| #include <BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h>
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| #include <BulletCollision/CollisionShapes/btCompoundShape.h>
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| 
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| namespace Resource
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| {
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| 
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| BulletShape::BulletShape()
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|     : mCollisionShape(NULL)
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| {
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| 
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| }
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| 
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| BulletShape::~BulletShape()
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| {
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|     deleteShape(mCollisionShape);
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| }
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| 
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| void BulletShape::deleteShape(btCollisionShape* shape)
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| {
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|     if(shape!=NULL)
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|     {
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|         if(shape->isCompound())
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|         {
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|             btCompoundShape* ms = static_cast<btCompoundShape*>(shape);
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|             int a = ms->getNumChildShapes();
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|             for(int i=0; i <a;i++)
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|                 deleteShape(ms->getChildShape(i));
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|         }
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|         delete shape;
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|     }
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| }
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| 
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| btCollisionShape* BulletShape::duplicateCollisionShape(btCollisionShape *shape) const
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| {
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|     if(shape->isCompound())
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|     {
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|         btCompoundShape *comp = static_cast<btCompoundShape*>(shape);
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|         btCompoundShape *newShape = new btCompoundShape;
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| 
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|         int numShapes = comp->getNumChildShapes();
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|         for(int i = 0;i < numShapes;++i)
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|         {
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|             btCollisionShape *child = duplicateCollisionShape(comp->getChildShape(i));
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|             btTransform trans = comp->getChildTransform(i);
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|             newShape->addChildShape(trans, child);
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|         }
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| 
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|         return newShape;
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|     }
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| 
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|     if(btBvhTriangleMeshShape* trishape = dynamic_cast<btBvhTriangleMeshShape*>(shape))
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|     {
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| #if BT_BULLET_VERSION >= 283
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|         btScaledBvhTriangleMeshShape* newShape = new btScaledBvhTriangleMeshShape(trishape, btVector3(1.f, 1.f, 1.f));
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| #else
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|         // work around btScaledBvhTriangleMeshShape bug ( https://code.google.com/p/bullet/issues/detail?id=371 ) in older bullet versions
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|         btTriangleMesh* oldMesh = static_cast<btTriangleMesh*>(trishape->getMeshInterface());
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|         btTriangleMesh* newMesh = new btTriangleMesh(*oldMesh);
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| 
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|         // Do not build a new bvh (not needed, since it's the same as the original shape's bvh)
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|         bool buildBvh = true;
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|         if (trishape->getOptimizedBvh())
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|             buildBvh = false;
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|         TriangleMeshShape* newShape = new TriangleMeshShape(newMesh, true, buildBvh);
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|         // Set original shape's bvh via pointer
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|         // The pointer is safe because the BulletShapeInstance keeps a ref_ptr to the original BulletShape
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|         if (!buildBvh)
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|             newShape->setOptimizedBvh(trishape->getOptimizedBvh());
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| #endif
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|         return newShape;
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|     }
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| 
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|     if (btBoxShape* boxshape = dynamic_cast<btBoxShape*>(shape))
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|     {
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|         return new btBoxShape(*boxshape);
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|     }
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| 
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|     throw std::logic_error(std::string("Unhandled Bullet shape duplication: ")+shape->getName());
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| }
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| 
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| btCollisionShape *BulletShape::getCollisionShape()
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| {
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|     return mCollisionShape;
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| }
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| 
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| osg::ref_ptr<BulletShapeInstance> BulletShape::makeInstance()
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| {
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|     osg::ref_ptr<BulletShapeInstance> instance (new BulletShapeInstance(this));
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|     return instance;
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| }
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| 
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| BulletShapeInstance::BulletShapeInstance(osg::ref_ptr<BulletShape> source)
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|     : BulletShape()
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|     , mSource(source)
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| {
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|     mCollisionBoxHalfExtents = source->mCollisionBoxHalfExtents;
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|     mCollisionBoxTranslate = source->mCollisionBoxTranslate;
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| 
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|     mAnimatedShapes = source->mAnimatedShapes;
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| 
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|     if (source->mCollisionShape)
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|         mCollisionShape = duplicateCollisionShape(source->mCollisionShape);
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| }
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| 
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| }
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