mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 06:26:39 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			93 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef COMPONENTS_TERRAIN_QUADTREEWORLD_H
 | 
						|
#define COMPONENTS_TERRAIN_QUADTREEWORLD_H
 | 
						|
 | 
						|
#include "terraingrid.hpp"
 | 
						|
 | 
						|
#include <mutex>
 | 
						|
#include <memory>
 | 
						|
#include <atomic>
 | 
						|
 | 
						|
namespace osg
 | 
						|
{
 | 
						|
    class NodeVisitor;
 | 
						|
    class Group;
 | 
						|
    class Stats;
 | 
						|
}
 | 
						|
 | 
						|
namespace Terrain
 | 
						|
{
 | 
						|
    class RootNode;
 | 
						|
    class ViewDataMap;
 | 
						|
    class ViewData;
 | 
						|
    struct ViewDataEntry;
 | 
						|
    
 | 
						|
    class DebugChunkManager;
 | 
						|
 | 
						|
    /// @brief Terrain implementation that loads cells into a Quad Tree, with geometry LOD and texture LOD.
 | 
						|
    class QuadTreeWorld : public TerrainGrid // note: derived from TerrainGrid is only to render default cells (see loadCell)
 | 
						|
    {
 | 
						|
    public:
 | 
						|
        QuadTreeWorld(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, unsigned int nodeMask, unsigned int preCompileMask, unsigned int borderMask, int compMapResolution, float comMapLevel, float lodFactor, int vertexLodMod, float maxCompGeometrySize, bool debugChunks);
 | 
						|
 | 
						|
        ~QuadTreeWorld();
 | 
						|
 | 
						|
        void accept(osg::NodeVisitor& nv);
 | 
						|
 | 
						|
        void enable(bool enabled) override;
 | 
						|
 | 
						|
        void setViewDistance(float distance) override;
 | 
						|
 | 
						|
        void cacheCell(View *view, int x, int y) override {}
 | 
						|
        /// @note Not thread safe.
 | 
						|
        void loadCell(int x, int y) override;
 | 
						|
        /// @note Not thread safe.
 | 
						|
        void unloadCell(int x, int y) override;
 | 
						|
 | 
						|
        View* createView() override;
 | 
						|
        void preload(View* view, const osg::Vec3f& eyePoint, const osg::Vec4i &cellgrid, std::atomic<bool>& abort, Loading::Reporter& reporter) override;
 | 
						|
        void rebuildViews() override;
 | 
						|
 | 
						|
        void reportStats(unsigned int frameNumber, osg::Stats* stats) override;
 | 
						|
 | 
						|
        class ChunkManager
 | 
						|
        {
 | 
						|
        public:
 | 
						|
            virtual ~ChunkManager(){}
 | 
						|
            virtual osg::ref_ptr<osg::Node> getChunk(float size, const osg::Vec2f& center, unsigned char lod, unsigned int lodFlags, bool activeGrid, const osg::Vec3f& viewPoint, bool compile) = 0;
 | 
						|
            virtual unsigned int getNodeMask() { return 0; }
 | 
						|
 | 
						|
            void setViewDistance(float viewDistance) { mViewDistance = viewDistance; }
 | 
						|
            float getViewDistance() const { return mViewDistance; }
 | 
						|
 | 
						|
            // Automatically set by addChunkManager based on getViewDistance()
 | 
						|
            unsigned int getMaxLodLevel() const { return mMaxLodLevel; }
 | 
						|
            void setMaxLodLevel(unsigned int level) { mMaxLodLevel = level; }
 | 
						|
        private:
 | 
						|
            float mViewDistance = 0.f;
 | 
						|
            unsigned int mMaxLodLevel = ~0u;
 | 
						|
        };
 | 
						|
        void addChunkManager(ChunkManager*);
 | 
						|
 | 
						|
    private:
 | 
						|
        void ensureQuadTreeBuilt();
 | 
						|
        void loadRenderingNode(ViewDataEntry& entry, ViewData* vd, float cellWorldSize, const osg::Vec4i &gridbounds, bool compile);
 | 
						|
 | 
						|
        osg::ref_ptr<RootNode> mRootNode;
 | 
						|
 | 
						|
        osg::ref_ptr<ViewDataMap> mViewDataMap;
 | 
						|
 | 
						|
        std::vector<ChunkManager*> mChunkManagers;
 | 
						|
 | 
						|
        std::mutex mQuadTreeMutex;
 | 
						|
        bool mQuadTreeBuilt;
 | 
						|
        float mLodFactor;
 | 
						|
        int mVertexLodMod;
 | 
						|
        float mViewDistance;
 | 
						|
        float mMinSize;
 | 
						|
        bool mDebugTerrainChunks;
 | 
						|
        std::unique_ptr<DebugChunkManager> mDebugChunkManager;
 | 
						|
    };
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
#endif
 |