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			127 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_COMMON_H
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| #define OPENMW_ESM_COMMON_H
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| 
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| #include <string>
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| 
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| #include <libs/platform/stdint.h>
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| #include <libs/platform/string.h>
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| 
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| namespace ESM
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| {
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| enum Version
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|   {
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|     VER_12 = 0x3f99999a,
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|     VER_13 = 0x3fa66666
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|   };
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| 
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| enum FileType
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|   {
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|     FT_ESP = 0,       // Plugin
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|     FT_ESM = 1,       // Master
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|     FT_ESS = 32       // Savegame
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|   };
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| 
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| // Used to mark special files. The original ESM files are given
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| // special treatment in a few places, most noticably in loading and
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| // filtering out "dirtly" GMST entries correctly.
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| enum SpecialFile
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|   {
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|     SF_Other,
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|     SF_Morrowind,
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|     SF_Tribunal,
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|     SF_Bloodmoon
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|   };
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| 
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| /* A structure used for holding fixed-length strings. In the case of
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|    LEN=4, it can be more efficient to match the string as a 32 bit
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|    number, therefore the struct is implemented as a union with an int.
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|  */
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| template <int LEN>
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| union NAME_T
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| {
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|     char name[LEN];
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|     int32_t val;
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|     
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|   bool operator==(const char *str) const
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|   {
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|     for(int i=0; i<LEN; i++)
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|       if(name[i] != str[i]) return false;
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|       else if(name[i] == 0) return true;
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|     return str[LEN] == 0;
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|   }
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|   bool operator!=(const char *str) const { return !((*this)==str); }
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| 
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|   bool operator==(const std::string &str) const
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|   {
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|     return (*this) == str.c_str();
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|   }
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|   bool operator!=(const std::string &str) const { return !((*this)==str); }
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| 
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|   bool operator==(int v) const { return v == val; }
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|   bool operator!=(int v) const { return v != val; }
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| 
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|   std::string toString() const { return std::string(name, strnlen(name, LEN)); }
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| };
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| 
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| typedef NAME_T<4> NAME;
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| typedef NAME_T<32> NAME32;
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| typedef NAME_T<64> NAME64;
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| typedef NAME_T<256> NAME256;
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| 
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| #pragma pack(push)
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| #pragma pack(1)
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| /// File header data for all ES files
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| struct HEDRstruct
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| {
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|   /* File format version. This is actually a float, the supported
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|      versions are 1.2 and 1.3. These correspond to:
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|      1.2 = 0x3f99999a and 1.3 = 0x3fa66666
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|   */
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|   int version;
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|   int type;           // 0=esp, 1=esm, 32=ess
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|   NAME32 author;      // Author's name
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|   NAME256 desc;       // File description
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|   int records;        // Number of records? Not used.
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| };
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| 
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| // Defines another files (esm or esp) that this file depends upon.
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| struct MasterData
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| {
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|   std::string name;
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|   uint64_t size;
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| };
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| 
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| // Data that is only present in save game files
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| struct SaveData
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| {
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|   float pos[6];     // Player position and rotation
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|   NAME64 cell;      // Cell name
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|   float unk2;       // Unknown value - possibly game time?
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|   NAME32 player;    // Player name
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| };
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| #pragma pack(pop)
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| 
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| /* This struct defines a file 'context' which can be saved and later
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|    restored by an ESMReader instance. It will save the position within
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|    a file, and when restored will let you read from that position as
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|    if you never left it.
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|  */
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| struct ESM_Context
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| {
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|   std::string filename;
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|   uint32_t leftRec, leftSub;
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|   size_t leftFile;
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|   NAME recName, subName;
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|   HEDRstruct header;
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| 
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|   // True if subName has been read but not used.
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|   bool subCached;
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| 
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|   // File position. Only used for stored contexts, not regularly
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|   // updated within the reader itself.
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|   size_t filePos;
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| };
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| 
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| }
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| 
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| #endif
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