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			55 lines
		
	
	
		
			No EOL
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			No EOL
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_SCENEUTIL_DETOURDEBUGDRAW_H
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#define OPENMW_COMPONENTS_SCENEUTIL_DETOURDEBUGDRAW_H
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#include <DebugDraw.h>
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#include <osg/Geometry>
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namespace osg
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{
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    class Group;
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}
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namespace SceneUtil
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{
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    class DebugDraw : public duDebugDraw
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    {
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    public:
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        DebugDraw(osg::Group& group, const osg::Vec3f& shift, float recastInvertedScaleFactor);
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        void depthMask(bool state) override;
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        void texture(bool state) override;
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        void begin(osg::PrimitiveSet::Mode mode, float size);
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        void begin(duDebugDrawPrimitives prim, float size) override;
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        void vertex(const float* pos, unsigned int color) override;
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        void vertex(const float x, const float y, const float z, unsigned int color) override;
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        void vertex(const float* pos, unsigned int color, const float* uv) override;
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        void vertex(const float x, const float y, const float z, unsigned int color,
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                const float u, const float v) override;
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        void end() override;
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    private:
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        osg::Group& mGroup;
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        osg::Vec3f mShift;
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        float mRecastInvertedScaleFactor;
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        bool mDepthMask;
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        osg::PrimitiveSet::Mode mMode;
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        float mSize;
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        osg::ref_ptr<osg::Vec3Array> mVertices;
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        osg::ref_ptr<osg::Vec4Array> mColors;
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        void addVertex(osg::Vec3f&& position);
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        void addColor(osg::Vec4f&& value);
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    };
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}
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#endif |