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			50 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_GMST_H
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#define OPENMW_ESM_GMST_H
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#include <string>
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#include "variant.hpp"
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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/*
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 *  Game setting
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 *
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 */
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struct GameSetting
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{
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    static unsigned int sRecordId;
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    /// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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    static std::string getRecordType() { return "GameSetting"; }
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    std::string mId;
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    Variant mValue;
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    void load(ESMReader &esm);
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    /// \todo remove the get* functions (redundant, since mValue has equivalent functions now).
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    int getInt() const;
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    ///< Throws an exception if GMST is not of type int or float.
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    float getFloat() const;
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    ///< Throws an exception if GMST is not of type int or float.
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    std::string getString() const;
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    ///< Throwns an exception if GMST is not of type string.
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    void save(ESMWriter &esm) const;
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    void blank();
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    ///< Set record to default state (does not touch the ID).
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};
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    bool operator== (const GameSetting& left, const GameSetting& right);
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}
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#endif
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