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			37 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
local input = require('openmw.input')
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return {
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    interfaceName = 'GamepadControls',
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    ---
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    -- Gamepad control interface
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    -- @module GamepadControls
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    -- @context player
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    -- @usage require('openmw.interfaces').GamepadControls
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    interface = {
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        --- Interface version
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        -- @field [parent=#GamepadControls] #number version
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        version = 1,
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        --- Checks if the gamepad cursor is active. If it is active, the left stick can move the cursor, and A will be interpreted as a mouse click.
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        -- @function [parent=#GamepadControls] isGamepadCursorActive
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        -- @return #boolean
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        isGamepadCursorActive = function()
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            return input._isGamepadCursorActive()
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        end,
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        --- Checks if the controller menu option is enabled. If true, UI is replaced with a more controller appropriate interface.
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        -- @function [parent=#GamepadControls] isControllerMenusEnabled
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        -- @return #boolean
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        isControllerMenusEnabled = function()
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            return input._isControllerMenusEnabled()
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        end,
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        --- Sets if the gamepad cursor is active. If it is active, the left stick can move the cursor, and A will be interpreted as a mouse click.
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        -- @function [parent=#GamepadControls] setGamepadCursorActive
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        -- @param #boolean value
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        setGamepadCursorActive = function(state)
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            input._setGamepadCursorActive(state)
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        end,
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    }
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}
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