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			54 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef COMPONENTS_LUA_CONFIGURATION_H
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| #define COMPONENTS_LUA_CONFIGURATION_H
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| 
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| #include <map>
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| #include <optional>
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| 
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| #include "components/esm/luascripts.hpp"
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| #include "components/esm3/cellref.hpp"
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| 
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| namespace LuaUtil
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| {
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|     using ScriptIdsWithInitializationData = std::map<int, std::string_view>;
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| 
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|     class ScriptsConfiguration
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|     {
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|     public:
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|         void init(ESM::LuaScriptsCfg);
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| 
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|         size_t size() const { return mScripts.size(); }
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|         const ESM::LuaScriptCfg& operator[](int id) const { return mScripts[id]; }
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| 
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|         std::optional<int> findId(std::string_view path) const;
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|         bool isCustomScript(int id) const { return mScripts[id].mFlags & ESM::LuaScriptCfg::sCustom; }
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| 
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|         ScriptIdsWithInitializationData getGlobalConf() const { return getConfByFlag(ESM::LuaScriptCfg::sGlobal); }
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|         ScriptIdsWithInitializationData getPlayerConf() const { return getConfByFlag(ESM::LuaScriptCfg::sPlayer); }
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|         ScriptIdsWithInitializationData getLocalConf(
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|             uint32_t type, std::string_view recordId, ESM::RefNum refnum) const;
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| 
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|     private:
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|         ScriptIdsWithInitializationData getConfByFlag(ESM::LuaScriptCfg::Flags flag) const;
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| 
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|         std::vector<ESM::LuaScriptCfg> mScripts;
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|         std::map<std::string, int, std::less<>> mPathToIndex;
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| 
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|         struct DetailedConf
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|         {
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|             int mScriptId;
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|             bool mAttach;
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|             std::string_view mInitializationData;
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|         };
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|         std::map<uint32_t, std::vector<int>> mScriptsPerType;
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|         std::map<std::string, std::vector<DetailedConf>, std::less<>> mScriptsPerRecordId;
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|         std::map<ESM::RefNum, std::vector<DetailedConf>> mScriptsPerRefNum;
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|     };
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| 
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|     // Parse ESM::LuaScriptsCfg from text and add to `cfg`.
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|     void parseOMWScripts(ESM::LuaScriptsCfg& cfg, std::string_view data);
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| 
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|     std::string scriptCfgToString(const ESM::LuaScriptCfg& script);
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| 
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| }
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| 
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| #endif // COMPONENTS_LUA_CONFIGURATION_H
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