mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-10-25 17:56:37 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			162 lines
		
	
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			162 lines
		
	
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef COMPONENTS_LUA_LUASTATE_H
 | |
| #define COMPONENTS_LUA_LUASTATE_H
 | |
| 
 | |
| #include <map>
 | |
| 
 | |
| #include <sol/sol.hpp>
 | |
| 
 | |
| #include <filesystem>
 | |
| 
 | |
| #include "configuration.hpp"
 | |
| 
 | |
| namespace VFS
 | |
| {
 | |
|     class Manager;
 | |
| }
 | |
| 
 | |
| namespace LuaUtil
 | |
| {
 | |
| 
 | |
|     std::string getLuaVersion();
 | |
| 
 | |
|     // Holds Lua state.
 | |
|     // Provides additional features:
 | |
|     //   - Load scripts from the virtual filesystem;
 | |
|     //   - Caching of loaded scripts;
 | |
|     //   - Disable unsafe Lua functions;
 | |
|     //   - Run every instance of every script in a separate sandbox;
 | |
|     //   - Forbid any interactions between sandboxes except than via provided API;
 | |
|     //   - Access to common read-only resources from different sandboxes;
 | |
|     //   - Replace standard `require` with a safe version that allows to search
 | |
|     //         Lua libraries (only source, no dll's) in the virtual filesystem;
 | |
|     //   - Make `print` to add the script name to every message and
 | |
|     //         write to the Log rather than directly to stdout;
 | |
|     class LuaState
 | |
|     {
 | |
|     public:
 | |
|         explicit LuaState(const VFS::Manager* vfs, const ScriptsConfiguration* conf);
 | |
|         ~LuaState();
 | |
| 
 | |
|         // Returns underlying sol::state.
 | |
|         sol::state& sol() { return mLua; }
 | |
| 
 | |
|         // Can be used by a C++ function that is called from Lua to get the Lua traceback.
 | |
|         // Makes no sense if called not from Lua code.
 | |
|         // Note: It is a slow function, should be used for debug purposes only.
 | |
|         std::string debugTraceback() { return mLua["debug"]["traceback"]().get<std::string>(); }
 | |
| 
 | |
|         // A shortcut to create a new Lua table.
 | |
|         sol::table newTable() { return sol::table(mLua, sol::create); }
 | |
| 
 | |
|         template <typename Key, typename Value>
 | |
|         sol::table tableFromPairs(std::initializer_list<std::pair<Key, Value>> list)
 | |
|         {
 | |
|             sol::table res(mLua, sol::create);
 | |
|             for (const auto& [k, v] : list)
 | |
|                 res[k] = v;
 | |
|             return res;
 | |
|         }
 | |
| 
 | |
|         // Registers a package that will be available from every sandbox via `require(name)`.
 | |
|         // The package can be either a sol::table with an API or a sol::function. If it is a function,
 | |
|         // it will be evaluated (once per sandbox) the first time when requested. If the package
 | |
|         // is a table, then `makeReadOnly` is applied to it automatically (but not to other tables it contains).
 | |
|         void addCommonPackage(std::string packageName, sol::object package);
 | |
| 
 | |
|         // Creates a new sandbox, runs a script, and returns the result
 | |
|         // (the result is expected to be an interface of the script).
 | |
|         // Args:
 | |
|         //     path: path to the script in the virtual filesystem;
 | |
|         //     namePrefix: sandbox name will be "<namePrefix>[<filePath>]". Sandbox name
 | |
|         //         will be added to every `print` output.
 | |
|         //     packages: additional packages that should be available from the sandbox via `require`. Each package
 | |
|         //         should be either a sol::table or a sol::function. If it is a function, it will be evaluated
 | |
|         //         (once per sandbox) with the argument 'hiddenData' the first time when requested.
 | |
|         sol::protected_function_result runInNewSandbox(const std::string& path, const std::string& namePrefix = "",
 | |
|             const std::map<std::string, sol::object>& packages = {}, const sol::object& hiddenData = sol::nil);
 | |
| 
 | |
|         void dropScriptCache() { mCompiledScripts.clear(); }
 | |
| 
 | |
|         const ScriptsConfiguration& getConfiguration() const { return *mConf; }
 | |
| 
 | |
|         // Load internal Lua library. All libraries are loaded in one sandbox and shouldn't be exposed to scripts
 | |
|         // directly.
 | |
|         void addInternalLibSearchPath(const std::filesystem::path& path) { mLibSearchPaths.push_back(path); }
 | |
|         sol::function loadInternalLib(std::string_view libName);
 | |
|         sol::function loadFromVFS(const std::string& path);
 | |
|         sol::environment newInternalLibEnvironment();
 | |
| 
 | |
|     private:
 | |
|         static sol::protected_function_result throwIfError(sol::protected_function_result&&);
 | |
|         template <typename... Args>
 | |
|         friend sol::protected_function_result call(const sol::protected_function& fn, Args&&... args);
 | |
| 
 | |
|         sol::function loadScriptAndCache(const std::string& path);
 | |
| 
 | |
|         sol::state mLua;
 | |
|         const ScriptsConfiguration* mConf;
 | |
|         sol::table mSandboxEnv;
 | |
|         std::map<std::string, sol::bytecode> mCompiledScripts;
 | |
|         std::map<std::string, sol::object> mCommonPackages;
 | |
|         const VFS::Manager* mVFS;
 | |
|         std::vector<std::filesystem::path> mLibSearchPaths;
 | |
|     };
 | |
| 
 | |
|     // Should be used for every call of every Lua function.
 | |
|     // It is a workaround for a bug in `sol`. See https://github.com/ThePhD/sol2/issues/1078
 | |
|     template <typename... Args>
 | |
|     sol::protected_function_result call(const sol::protected_function& fn, Args&&... args)
 | |
|     {
 | |
|         try
 | |
|         {
 | |
|             return LuaState::throwIfError(fn(std::forward<Args>(args)...));
 | |
|         }
 | |
|         catch (std::exception&)
 | |
|         {
 | |
|             throw;
 | |
|         }
 | |
|         catch (...)
 | |
|         {
 | |
|             throw std::runtime_error("Unknown error");
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // getFieldOrNil(table, "a", "b", "c") returns table["a"]["b"]["c"] or nil if some of the fields doesn't exist.
 | |
|     template <class... Str>
 | |
|     sol::object getFieldOrNil(const sol::object& table, std::string_view first, const Str&... str)
 | |
|     {
 | |
|         if (!table.is<sol::table>())
 | |
|             return sol::nil;
 | |
|         if constexpr (sizeof...(str) == 0)
 | |
|             return table.as<sol::table>()[first];
 | |
|         else
 | |
|             return getFieldOrNil(table.as<sol::table>()[first], str...);
 | |
|     }
 | |
| 
 | |
|     // String representation of a Lua object. Should be used for debugging/logging purposes only.
 | |
|     std::string toString(const sol::object&);
 | |
| 
 | |
|     template <class T>
 | |
|     T getValueOrDefault(const sol::object& obj, const T& defaultValue)
 | |
|     {
 | |
|         if (obj == sol::nil)
 | |
|             return defaultValue;
 | |
|         if (obj.is<T>())
 | |
|             return obj.as<T>();
 | |
|         else
 | |
|             throw std::logic_error(std::string("Value \"") + toString(obj) + std::string("\" has unexpected type"));
 | |
|     }
 | |
| 
 | |
|     // Makes a table read only (when accessed from Lua) by wrapping it with an empty userdata.
 | |
|     // Needed to forbid any changes in common resources that can be accessed from different sandboxes.
 | |
|     // `strictIndex = true` replaces default `__index` with a strict version that throws an error if key is not found.
 | |
|     sol::table makeReadOnly(const sol::table&, bool strictIndex = false);
 | |
|     inline sol::table makeStrictReadOnly(const sol::table& tbl)
 | |
|     {
 | |
|         return makeReadOnly(tbl, true);
 | |
|     }
 | |
|     sol::table getMutableFromReadOnly(const sol::userdata&);
 | |
| 
 | |
| }
 | |
| 
 | |
| #endif // COMPONENTS_LUA_LUASTATE_H
 |