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			263 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			263 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "utilpackage.hpp"
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| 
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| #include <algorithm>
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| #include <array>
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| #include <sstream>
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| 
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| #include <components/misc/color.hpp>
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| #include <components/misc/mathutil.hpp>
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| 
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| #include "luastate.hpp"
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| 
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| namespace sol
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| {
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|     template <>
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|     struct is_automagical<LuaUtil::Vec2> : std::false_type
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|     {
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|     };
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| 
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|     template <>
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|     struct is_automagical<LuaUtil::Vec3> : std::false_type
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|     {
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|     };
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| 
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|     template <>
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|     struct is_automagical<LuaUtil::Vec4> : std::false_type
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|     {
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|     };
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| 
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|     template <>
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|     struct is_automagical<Misc::Color> : std::false_type
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|     {
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|     };
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| 
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|     template <>
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|     struct is_automagical<LuaUtil::TransformM> : std::false_type
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|     {
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|     };
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| 
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|     template <>
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|     struct is_automagical<LuaUtil::TransformQ> : std::false_type
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|     {
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|     };
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| }
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| 
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| namespace LuaUtil
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| {
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|     namespace
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|     {
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|         template <typename T>
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|         void addVectorMethods(sol::usertype<T>& vectorType)
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|         {
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|             vectorType[sol::meta_function::unary_minus] = [](const T& a) { return -a; };
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|             vectorType[sol::meta_function::addition] = [](const T& a, const T& b) { return a + b; };
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|             vectorType[sol::meta_function::subtraction] = [](const T& a, const T& b) { return a - b; };
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|             vectorType[sol::meta_function::equal_to] = [](const T& a, const T& b) { return a == b; };
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|             vectorType[sol::meta_function::multiplication] = sol::overload(
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|                 [](const T& a, float c) { return a * c; }, [](const T& a, const T& b) { return a * b; });
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|             vectorType[sol::meta_function::division] = [](const T& a, float c) { return a / c; };
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|             vectorType["dot"] = [](const T& a, const T b) { return a * b; };
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|             vectorType["length"] = &T::length;
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|             vectorType["length2"] = &T::length2;
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|             vectorType["normalize"] = [](const T& v) {
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|                 float len = v.length();
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|                 if (len == 0)
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|                     return std::make_tuple(T(), 0.f);
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|                 else
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|                     return std::make_tuple(v * (1.f / len), len);
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|             };
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|             vectorType["emul"] = [](const T& a, const T& b) {
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|                 T result;
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|                 for (int i = 0; i < T::num_components; ++i)
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|                     result[i] = a[i] * b[i];
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|                 return result;
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|             };
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|             vectorType["ediv"] = [](const T& a, const T& b) {
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|                 T result;
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|                 for (int i = 0; i < T::num_components; ++i)
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|                     result[i] = a[i] / b[i];
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|                 return result;
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|             };
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|             vectorType[sol::meta_function::to_string] = [](const T& v) {
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|                 std::stringstream ss;
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|                 ss << "(" << v[0];
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|                 for (int i = 1; i < T::num_components; ++i)
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|                     ss << ", " << v[i];
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|                 ss << ")";
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|                 return ss.str();
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|             };
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|         }
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|     }
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| 
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|     sol::table initUtilPackage(sol::state& lua)
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|     {
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|         sol::table util(lua, sol::create);
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| 
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|         // Lua bindings for Vec2
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|         util["vector2"] = [](float x, float y) { return Vec2(x, y); };
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|         sol::usertype<Vec2> vec2Type = lua.new_usertype<Vec2>("Vec2");
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|         vec2Type["x"] = sol::readonly_property([](const Vec2& v) -> float { return v.x(); });
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|         vec2Type["y"] = sol::readonly_property([](const Vec2& v) -> float { return v.y(); });
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|         addVectorMethods<Vec2>(vec2Type);
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|         vec2Type["rotate"] = &Misc::rotateVec2f;
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| 
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|         // Lua bindings for Vec3
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|         util["vector3"] = [](float x, float y, float z) { return Vec3(x, y, z); };
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|         sol::usertype<Vec3> vec3Type = lua.new_usertype<Vec3>("Vec3");
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|         vec3Type["x"] = sol::readonly_property([](const Vec3& v) -> float { return v.x(); });
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|         vec3Type["y"] = sol::readonly_property([](const Vec3& v) -> float { return v.y(); });
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|         vec3Type["z"] = sol::readonly_property([](const Vec3& v) -> float { return v.z(); });
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|         addVectorMethods<Vec3>(vec3Type);
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|         vec3Type[sol::meta_function::involution] = [](const Vec3& a, const Vec3& b) { return a ^ b; };
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|         vec3Type["cross"] = [](const Vec3& a, const Vec3& b) { return a ^ b; };
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| 
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|         // Lua bindings for Vec4
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|         util["vector4"] = [](float x, float y, float z, float w) { return Vec4(x, y, z, w); };
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|         sol::usertype<Vec4> vec4Type = lua.new_usertype<Vec4>("Vec4");
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|         vec4Type["x"] = sol::readonly_property([](const Vec4& v) -> float { return v.x(); });
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|         vec4Type["y"] = sol::readonly_property([](const Vec4& v) -> float { return v.y(); });
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|         vec4Type["z"] = sol::readonly_property([](const Vec4& v) -> float { return v.z(); });
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|         vec4Type["w"] = sol::readonly_property([](const Vec4& v) -> float { return v.w(); });
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|         addVectorMethods<Vec4>(vec4Type);
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| 
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|         // Lua bindings for Color
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|         sol::usertype<Misc::Color> colorType = lua.new_usertype<Misc::Color>("Color");
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|         colorType["r"] = sol::readonly_property([](const Misc::Color& c) { return c.r(); });
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|         colorType["g"] = sol::readonly_property([](const Misc::Color& c) { return c.g(); });
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|         colorType["b"] = sol::readonly_property([](const Misc::Color& c) { return c.b(); });
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|         colorType["a"] = sol::readonly_property([](const Misc::Color& c) { return c.a(); });
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|         colorType[sol::meta_function::to_string] = [](const Misc::Color& c) { return c.toString(); };
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|         colorType["asRgba"] = [](const Misc::Color& c) { return Vec4(c.r(), c.g(), c.b(), c.a()); };
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|         colorType["asRgb"] = [](const Misc::Color& c) { return Vec3(c.r(), c.g(), c.b()); };
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|         colorType["asHex"] = [](const Misc::Color& c) { return c.toHex(); };
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| 
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|         sol::table color(lua, sol::create);
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|         color["rgba"] = [](float r, float g, float b, float a) { return Misc::Color(r, g, b, a); };
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|         color["rgb"] = [](float r, float g, float b) { return Misc::Color(r, g, b, 1); };
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|         color["hex"] = [](std::string_view hex) { return Misc::Color::fromHex(hex); };
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|         util["color"] = LuaUtil::makeReadOnly(color);
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| 
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|         // Lua bindings for Transform
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|         sol::usertype<TransformM> transMType = lua.new_usertype<TransformM>("TransformM");
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|         sol::usertype<TransformQ> transQType = lua.new_usertype<TransformQ>("TransformQ");
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|         sol::table transforms(lua, sol::create);
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|         util["transform"] = LuaUtil::makeReadOnly(transforms);
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| 
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|         transforms["identity"] = sol::make_object(lua, TransformM{ osg::Matrixf::identity() });
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|         transforms["move"] = sol::overload([](const Vec3& v) { return TransformM{ osg::Matrixf::translate(v) }; },
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|             [](float x, float y, float z) { return TransformM{ osg::Matrixf::translate(x, y, z) }; });
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|         transforms["scale"] = sol::overload([](const Vec3& v) { return TransformM{ osg::Matrixf::scale(v) }; },
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|             [](float x, float y, float z) { return TransformM{ osg::Matrixf::scale(x, y, z) }; });
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|         transforms["rotate"] = [](float angle, const Vec3& axis) { return TransformQ{ osg::Quat(angle, axis) }; };
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|         transforms["rotateX"] = [](float angle) { return TransformQ{ osg::Quat(angle, Vec3(-1, 0, 0)) }; };
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|         transforms["rotateY"] = [](float angle) { return TransformQ{ osg::Quat(angle, Vec3(0, -1, 0)) }; };
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|         transforms["rotateZ"] = [](float angle) { return TransformQ{ osg::Quat(angle, Vec3(0, 0, -1)) }; };
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| 
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|         transMType[sol::meta_function::multiplication]
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|             = sol::overload([](const TransformM& a, const Vec3& b) { return a.mM.preMult(b); },
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|                 [](const TransformM& a, const TransformM& b) { return TransformM{ b.mM * a.mM }; },
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|                 [](const TransformM& a, const TransformQ& b) {
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|                     TransformM res{ a.mM };
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|                     res.mM.preMultRotate(b.mQ);
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|                     return res;
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|                 });
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|         transMType[sol::meta_function::to_string] = [](const TransformM& m) {
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|             osg::Vec3f trans, scale;
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|             osg::Quat rotation, so;
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|             m.mM.decompose(trans, rotation, scale, so);
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|             osg::Quat::value_type rot_angle, so_angle;
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|             osg::Vec3f rot_axis, so_axis;
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|             rotation.getRotate(rot_angle, rot_axis);
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|             so.getRotate(so_angle, so_axis);
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|             std::stringstream ss;
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|             ss << "TransformM{ ";
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|             if (trans.length2() > 0)
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|                 ss << "move(" << trans.x() << ", " << trans.y() << ", " << trans.z() << ") ";
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|             if (rot_angle != 0)
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|                 ss << "rotation(angle=" << rot_angle << ", axis=(" << rot_axis.x() << ", " << rot_axis.y() << ", "
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|                    << rot_axis.z() << ")) ";
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|             if (scale.x() != 1 || scale.y() != 1 || scale.z() != 1)
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|                 ss << "scale(" << scale.x() << ", " << scale.y() << ", " << scale.z() << ") ";
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|             if (so_angle != 0)
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|                 ss << "rotation(angle=" << so_angle << ", axis=(" << so_axis.x() << ", " << so_axis.y() << ", "
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|                    << so_axis.z() << ")) ";
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|             ss << "}";
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|             return ss.str();
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|         };
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|         transMType["inverse"] = [](const TransformM& m) {
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|             TransformM res;
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|             if (!res.mM.invert_4x3(m.mM))
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|                 throw std::runtime_error("This Transform is not invertible");
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|             return res;
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|         };
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| 
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|         transQType[sol::meta_function::multiplication]
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|             = sol::overload([](const TransformQ& a, const Vec3& b) { return a.mQ * b; },
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|                 [](const TransformQ& a, const TransformQ& b) { return TransformQ{ b.mQ * a.mQ }; },
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|                 [](const TransformQ& a, const TransformM& b) {
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|                     TransformM res{ b };
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|                     res.mM.postMultRotate(a.mQ);
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|                     return res;
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|                 });
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|         transQType[sol::meta_function::to_string] = [](const TransformQ& q) {
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|             osg::Quat::value_type angle;
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|             osg::Vec3f axis;
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|             q.mQ.getRotate(angle, axis);
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|             std::stringstream ss;
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|             ss << "TransformQ{ rotation(angle=" << angle << ", axis=(" << axis.x() << ", " << axis.y() << ", "
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|                << axis.z() << ")) }";
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|             return ss.str();
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|         };
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|         transQType["inverse"] = [](const TransformQ& q) { return TransformQ{ q.mQ.inverse() }; };
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| 
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|         // Utility functions
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|         util["clamp"] = [](float value, float from, float to) { return std::clamp(value, from, to); };
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|         // NOTE: `util["clamp"] = std::clamp<float>` causes error 'AddressSanitizer: stack-use-after-scope'
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|         util["normalizeAngle"] = &Misc::normalizeAngle;
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|         util["makeReadOnly"] = [](const sol::table& tbl) { return makeReadOnly(tbl, /*strictIndex=*/false); };
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|         util["makeStrictReadOnly"] = [](const sol::table& tbl) { return makeReadOnly(tbl, /*strictIndex=*/true); };
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| 
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|         if (lua["bit32"] != sol::nil)
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|         {
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|             sol::table bit = lua["bit32"];
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|             util["bitOr"] = bit["bor"];
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|             util["bitAnd"] = bit["band"];
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|             util["bitXor"] = bit["bxor"];
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|             util["bitNot"] = bit["bnot"];
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|         }
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|         else
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|         {
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|             util["bitOr"] = [](unsigned a, sol::variadic_args va) {
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|                 for (const auto& v : va)
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|                     a |= v.as<unsigned>();
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|                 return a;
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|             };
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|             util["bitAnd"] = [](unsigned a, sol::variadic_args va) {
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|                 for (const auto& v : va)
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|                     a &= v.as<unsigned>();
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|                 return a;
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|             };
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|             util["bitXor"] = [](unsigned a, sol::variadic_args va) {
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|                 for (const auto& v : va)
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|                     a ^= v.as<unsigned>();
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|                 return a;
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|             };
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|             util["bitNot"] = [](unsigned a) { return ~a; };
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|         }
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| 
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|         util["loadCode"] = [](const std::string& code, const sol::table& env, sol::this_state s) {
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|             sol::state_view lua(s);
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|             sol::load_result res = lua.load(code, "", sol::load_mode::text);
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|             if (!res.valid())
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|                 throw std::runtime_error("Lua error: " + res.get<std::string>());
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|             sol::function fn = res;
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|             sol::environment newEnv(lua, sol::create, env);
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|             newEnv[sol::metatable_key][sol::meta_function::new_index] = env;
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|             sol::set_environment(newEnv, fn);
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|             return fn;
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|         };
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| 
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|         return util;
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|     }
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| 
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| }
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