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			28 lines
		
	
	
	
		
			748 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
	
		
			748 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#include "core.h"
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#ifdef SH_VERTEX_SHADER
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    SH_BEGIN_PROGRAM
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        shUniform(float4x4, wvp) @shAutoConstant(wvp, worldviewproj_matrix)
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        shOutput(float, alphaFade)
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    SH_START_PROGRAM
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    {
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	    shOutputPosition = shMatrixMult(wvp, shInputPosition);
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            alphaFade = shInputPosition.z < 150.0 ? 0.0 : 1.0;
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    }
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#else
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    SH_BEGIN_PROGRAM
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                shInput(float, alphaFade)
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        shUniform(float4, atmosphereColour)                   @shSharedParameter(atmosphereColour)
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        shUniform(float4, horizonColour)                   @shSharedParameter(horizonColour, horizonColour)
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    SH_START_PROGRAM
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    {
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        shOutputColour(0) = alphaFade * atmosphereColour + (1.f - alphaFade) * horizonColour;
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    }
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#endif
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