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The double buffering is an implementation detail so it should be handled as such, rather than mandating the scene graph to be structured in a certain way. Override accept(NodeVisitor&) instead of using callbacks. |
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| .. | ||
| controller.cpp | ||
| controller.hpp | ||
| nifloader.cpp | ||
| nifloader.hpp | ||
| particle.cpp | ||
| particle.hpp | ||
| userdata.hpp | ||