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openmw/components/nifosg
scrawl 209e139aa8 Move double buffering implementation inside RigGeometry
The double buffering is an implementation detail so it should be handled as such, rather than mandating the scene graph to be structured in a certain way.

Override accept(NodeVisitor&) instead of using callbacks.
2017-09-01 21:42:34 +00:00
..
controller.cpp Pass parameters by const reference 2017-04-20 23:47:03 +09:00
controller.hpp purge all instances of <boost/shared_ptr.hpp>, clean up unused headers 2017-06-09 19:08:53 +02:00
nifloader.cpp Move double buffering implementation inside RigGeometry 2017-09-01 21:42:34 +00:00
nifloader.hpp More renaming of TextureManager -> ImageManager 2016-02-05 23:10:27 +01:00
particle.cpp More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
particle.hpp Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls 2017-02-04 02:16:26 +01:00
userdata.hpp Update comment, osgAnimation::RigGeometry is no longer used 2016-09-17 18:31:39 +02:00