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			175 lines
		
	
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			175 lines
		
	
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "loadskil.hpp"
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#include <sstream>
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#include "components/esm/defs.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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namespace ESM
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{
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    const std::string Skill::sSkillNames[Length] = {
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        "Block",
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        "Armorer",
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        "Mediumarmor",
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        "Heavyarmor",
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        "Bluntweapon",
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        "Longblade",
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        "Axe",
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        "Spear",
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        "Athletics",
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        "Enchant",
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        "Destruction",
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        "Alteration",
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        "Illusion",
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        "Conjuration",
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        "Mysticism",
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        "Restoration",
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        "Alchemy",
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        "Unarmored",
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        "Security",
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        "Sneak",
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        "Acrobatics",
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        "Lightarmor",
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        "Shortblade",
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        "Marksman",
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        "Mercantile",
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        "Speechcraft",
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        "Handtohand",
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    };
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    const std::string Skill::sSkillNameIds[Length] = {
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        "sSkillBlock",
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        "sSkillArmorer",
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        "sSkillMediumarmor",
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        "sSkillHeavyarmor",
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        "sSkillBluntweapon",
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        "sSkillLongblade",
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        "sSkillAxe",
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        "sSkillSpear",
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        "sSkillAthletics",
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        "sSkillEnchant",
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        "sSkillDestruction",
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        "sSkillAlteration",
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        "sSkillIllusion",
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        "sSkillConjuration",
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        "sSkillMysticism",
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        "sSkillRestoration",
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        "sSkillAlchemy",
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        "sSkillUnarmored",
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        "sSkillSecurity",
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        "sSkillSneak",
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        "sSkillAcrobatics",
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        "sSkillLightarmor",
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        "sSkillShortblade",
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        "sSkillMarksman",
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        "sSkillMercantile",
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        "sSkillSpeechcraft",
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        "sSkillHandtohand",
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    };
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    const std::string Skill::sIconNames[Length] = {
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        "combat_block.dds",
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        "combat_armor.dds",
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        "combat_mediumarmor.dds",
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        "combat_heavyarmor.dds",
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        "combat_blunt.dds",
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        "combat_longblade.dds",
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        "combat_axe.dds",
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        "combat_spear.dds",
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        "combat_athletics.dds",
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        "magic_enchant.dds",
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        "magic_destruction.dds",
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        "magic_alteration.dds",
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        "magic_illusion.dds",
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        "magic_conjuration.dds",
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        "magic_mysticism.dds",
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        "magic_restoration.dds",
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        "magic_alchemy.dds",
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        "magic_unarmored.dds",
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        "stealth_security.dds",
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        "stealth_sneak.dds",
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        "stealth_acrobatics.dds",
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        "stealth_lightarmor.dds",
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        "stealth_shortblade.dds",
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        "stealth_marksman.dds",
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        "stealth_mercantile.dds",
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        "stealth_speechcraft.dds",
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        "stealth_handtohand.dds",
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    };
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    const std::array<Skill::SkillEnum, Skill::Length> Skill::sSkillIds
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        = { { Block, Armorer, MediumArmor, HeavyArmor, BluntWeapon, LongBlade, Axe, Spear, Athletics, Enchant,
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            Destruction, Alteration, Illusion, Conjuration, Mysticism, Restoration, Alchemy, Unarmored, Security, Sneak,
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            Acrobatics, LightArmor, ShortBlade, Marksman, Mercantile, Speechcraft, HandToHand } };
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    void Skill::load(ESMReader& esm, bool& isDeleted)
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    {
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        isDeleted = false; // Skill record can't be deleted now (may be changed in the future)
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        mRecordFlags = esm.getRecordFlags();
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        bool hasIndex = false;
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        bool hasData = false;
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        while (esm.hasMoreSubs())
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        {
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            esm.getSubName();
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            switch (esm.retSubName().toInt())
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            {
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                case fourCC("INDX"):
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                    esm.getHT(mIndex);
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                    hasIndex = true;
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                    break;
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                case fourCC("SKDT"):
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                    esm.getHTSized<24>(mData);
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                    hasData = true;
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                    break;
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                case fourCC("DESC"):
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                    mDescription = esm.getHString();
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                    break;
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                default:
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                    esm.fail("Unknown subrecord");
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            }
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        }
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        if (!hasIndex)
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            esm.fail("Missing INDX");
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        if (!hasData)
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            esm.fail("Missing SKDT");
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        // create an ID from the index and the name (only used in the editor and likely to change in the
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        // future)
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        mId = indexToId(mIndex);
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    }
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    void Skill::save(ESMWriter& esm, bool /*isDeleted*/) const
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    {
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        esm.writeHNT("INDX", mIndex);
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        esm.writeHNT("SKDT", mData, 24);
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        esm.writeHNOString("DESC", mDescription);
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    }
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    void Skill::blank()
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    {
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        mRecordFlags = 0;
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        mData.mAttribute = 0;
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        mData.mSpecialization = 0;
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        mData.mUseValue[0] = mData.mUseValue[1] = mData.mUseValue[2] = mData.mUseValue[3] = 1.0;
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        mDescription.clear();
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    }
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    std::string Skill::indexToId(int index)
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    {
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        std::ostringstream stream;
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        if (index != -1)
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        {
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            stream << "#";
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            if (index < 10)
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                stream << "0";
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            stream << index;
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            if (index >= 0 && index < Length)
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                stream << sSkillNameIds[index].substr(6);
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        }
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        return stream.str();
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    }
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}
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