mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 06:56:39 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			166 lines
		
	
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			166 lines
		
	
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_ESMTERRAIN_STORAGE_H
 | 
						|
#define OPENMW_COMPONENTS_ESMTERRAIN_STORAGE_H
 | 
						|
 | 
						|
#include <cassert>
 | 
						|
#include <mutex>
 | 
						|
 | 
						|
#include <components/terrain/storage.hpp>
 | 
						|
 | 
						|
#include <components/esm/esmterrain.hpp>
 | 
						|
#include <components/esm/util.hpp>
 | 
						|
#include <components/esm3/loadltex.hpp>
 | 
						|
 | 
						|
namespace ESM4
 | 
						|
{
 | 
						|
    struct Land;
 | 
						|
}
 | 
						|
 | 
						|
namespace ESM
 | 
						|
{
 | 
						|
    class LandData;
 | 
						|
}
 | 
						|
 | 
						|
namespace VFS
 | 
						|
{
 | 
						|
    class Manager;
 | 
						|
}
 | 
						|
 | 
						|
namespace ESMTerrain
 | 
						|
{
 | 
						|
 | 
						|
    class LandCache;
 | 
						|
 | 
						|
    /// @brief Wrapper around Land Data with reference counting. The wrapper needs to be held as long as the data is
 | 
						|
    /// still in use
 | 
						|
    class LandObject : public osg::Object
 | 
						|
    {
 | 
						|
    public:
 | 
						|
        LandObject() = default;
 | 
						|
        LandObject(const ESM::Land& land, int loadFlags);
 | 
						|
        LandObject(const ESM4::Land& land, int loadFlags);
 | 
						|
 | 
						|
        META_Object(ESMTerrain, LandObject)
 | 
						|
 | 
						|
        const ESM::LandData* getData(int flags) const
 | 
						|
        {
 | 
						|
            if ((mData.getLoadFlags() & flags) != flags)
 | 
						|
                return nullptr;
 | 
						|
 | 
						|
            return &mData;
 | 
						|
        }
 | 
						|
 | 
						|
        int getPlugin() const { return mData.getPlugin(); }
 | 
						|
 | 
						|
    private:
 | 
						|
        ESM::LandData mData;
 | 
						|
 | 
						|
        LandObject(const LandObject& copy, const osg::CopyOp& copyOp);
 | 
						|
    };
 | 
						|
 | 
						|
    // Since plugins can define new texture palettes, we need to know the plugin index too
 | 
						|
    // in order to retrieve the correct texture name.
 | 
						|
    // pair  <texture id, plugin id>
 | 
						|
    using UniqueTextureId = std::pair<std::uint16_t, int>;
 | 
						|
 | 
						|
    /// @brief Feeds data from ESM terrain records (ESM::Land, ESM::LandTexture)
 | 
						|
    ///        into the terrain component, converting it on the fly as needed.
 | 
						|
    class Storage : public Terrain::Storage
 | 
						|
    {
 | 
						|
    public:
 | 
						|
        Storage(const VFS::Manager* vfs, const std::string& normalMapPattern = "",
 | 
						|
            const std::string& normalHeightMapPattern = "", bool autoUseNormalMaps = false,
 | 
						|
            const std::string& specularMapPattern = "", bool autoUseSpecularMaps = false);
 | 
						|
 | 
						|
        // Not implemented in this class, because we need different Store implementations for game and editor
 | 
						|
        virtual osg::ref_ptr<const LandObject> getLand(ESM::ExteriorCellLocation cellLocation) = 0;
 | 
						|
        virtual const ESM::LandTexture* getLandTexture(int index, short plugin) = 0;
 | 
						|
        /// Get bounds of the whole terrain in cell units
 | 
						|
        void getBounds(float& minX, float& maxX, float& minY, float& maxY, ESM::RefId worldspace) override = 0;
 | 
						|
 | 
						|
        /// Get the minimum and maximum heights of a terrain region.
 | 
						|
        /// @note Will only be called for chunks with size = minBatchSize, i.e. leafs of the quad tree.
 | 
						|
        ///        Larger chunks can simply merge AABB of children.
 | 
						|
        /// @param size size of the chunk in cell units
 | 
						|
        /// @param center center of the chunk in cell units
 | 
						|
        /// @param min min height will be stored here
 | 
						|
        /// @param max max height will be stored here
 | 
						|
        /// @return true if there was data available for this terrain chunk
 | 
						|
        bool getMinMaxHeights(
 | 
						|
            float size, const osg::Vec2f& center, ESM::RefId worldspace, float& min, float& max) override;
 | 
						|
 | 
						|
        /// Fill vertex buffers for a terrain chunk.
 | 
						|
        /// @note May be called from background threads. Make sure to only call thread-safe functions from here!
 | 
						|
        /// @note Vertices should be written in row-major order (a row is defined as parallel to the x-axis).
 | 
						|
        ///       The specified positions should be in local space, i.e. relative to the center of the terrain chunk.
 | 
						|
        /// @param lodLevel LOD level, 0 = most detailed
 | 
						|
        /// @param size size of the terrain chunk in cell units
 | 
						|
        /// @param center center of the chunk in cell units
 | 
						|
        /// @param positions buffer to write vertices
 | 
						|
        /// @param normals buffer to write vertex normals
 | 
						|
        /// @param colours buffer to write vertex colours
 | 
						|
        void fillVertexBuffers(int lodLevel, float size, const osg::Vec2f& center, ESM::RefId worldspace,
 | 
						|
            osg::Vec3Array& positions, osg::Vec3Array& normals, osg::Vec4ubArray& colours) override;
 | 
						|
 | 
						|
        /// Create textures holding layer blend values for a terrain chunk.
 | 
						|
        /// @note The terrain chunk shouldn't be larger than one cell since otherwise we might
 | 
						|
        ///       have to do a ridiculous amount of different layers. For larger chunks, composite maps should be used.
 | 
						|
        /// @note May be called from background threads.
 | 
						|
        /// @param chunkSize size of the terrain chunk in cell units
 | 
						|
        /// @param chunkCenter center of the chunk in cell units
 | 
						|
        /// @param blendmaps created blendmaps will be written here
 | 
						|
        /// @param layerList names of the layer textures used will be written here
 | 
						|
        void getBlendmaps(float chunkSize, const osg::Vec2f& chunkCenter, ImageVector& blendmaps,
 | 
						|
            std::vector<Terrain::LayerInfo>& layerList, ESM::RefId worldspace) override;
 | 
						|
 | 
						|
        float getHeightAt(const osg::Vec3f& worldPos, ESM::RefId worldspace) override;
 | 
						|
 | 
						|
        /// Get the transformation factor for mapping cell units to world units.
 | 
						|
        float getCellWorldSize(ESM::RefId worldspace) override;
 | 
						|
 | 
						|
        /// Get the number of vertices on one side for each cell. Should be (power of two)+1
 | 
						|
        int getCellVertices(ESM::RefId worldspace) override;
 | 
						|
 | 
						|
        int getBlendmapScale(float chunkSize) override;
 | 
						|
 | 
						|
        float getVertexHeight(const ESM::LandData* data, int x, int y)
 | 
						|
        {
 | 
						|
            const int landSize = data->getLandSize();
 | 
						|
            assert(x < landSize);
 | 
						|
            assert(y < landSize);
 | 
						|
            return data->getHeights()[y * landSize + x];
 | 
						|
        }
 | 
						|
 | 
						|
    private:
 | 
						|
        const VFS::Manager* mVFS;
 | 
						|
 | 
						|
        inline void fixNormal(
 | 
						|
            osg::Vec3f& normal, ESM::ExteriorCellLocation cellLocation, int col, int row, LandCache& cache);
 | 
						|
        inline void fixColour(
 | 
						|
            osg::Vec4ub& colour, ESM::ExteriorCellLocation cellLocation, int col, int row, LandCache& cache);
 | 
						|
        inline void averageNormal(
 | 
						|
            osg::Vec3f& normal, ESM::ExteriorCellLocation cellLocation, int col, int row, LandCache& cache);
 | 
						|
 | 
						|
        inline const LandObject* getLand(ESM::ExteriorCellLocation cellLocation, LandCache& cache);
 | 
						|
 | 
						|
        virtual bool useAlteration() const { return false; }
 | 
						|
        virtual void adjustColor(int col, int row, const ESM::LandData* heightData, osg::Vec4ub& color) const;
 | 
						|
        virtual float getAlteredHeight(int col, int row) const;
 | 
						|
 | 
						|
        std::string getTextureName(UniqueTextureId id);
 | 
						|
 | 
						|
        std::map<std::string, Terrain::LayerInfo> mLayerInfoMap;
 | 
						|
        std::mutex mLayerInfoMutex;
 | 
						|
 | 
						|
        std::string mNormalMapPattern;
 | 
						|
        std::string mNormalHeightMapPattern;
 | 
						|
        bool mAutoUseNormalMaps;
 | 
						|
 | 
						|
        std::string mSpecularMapPattern;
 | 
						|
        bool mAutoUseSpecularMaps;
 | 
						|
 | 
						|
        Terrain::LayerInfo getLayerInfo(const std::string& texture);
 | 
						|
    };
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
#endif
 |