| .. |
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atmosphere.shader
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sky
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2012-07-11 09:08:55 +02:00 |
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atmosphere.shaderset
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fixed some textures, started with sky
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2012-07-06 10:31:48 +02:00 |
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clouds.shader
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sky
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2012-07-11 09:08:55 +02:00 |
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clouds.shaderset
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fixed some textures, started with sky
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2012-07-06 10:31:48 +02:00 |
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core.h
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new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc
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2012-07-19 16:23:30 +02:00 |
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moon.shader
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finished cleaning up sky
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2012-07-13 09:13:12 +02:00 |
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moon.shaderset
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finished cleaning up sky
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2012-07-13 09:13:12 +02:00 |
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objects.mat
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water
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2012-07-19 22:23:07 +02:00 |
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objects.shader
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new button, water timescale
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2012-07-19 23:30:41 +02:00 |
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objects.shaderset
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shadows
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2012-07-10 00:07:33 +02:00 |
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openmw.configuration
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fixed the water on local map
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2012-07-20 14:45:42 +02:00 |
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quad.mat
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water
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2012-07-19 22:23:07 +02:00 |
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quad.shader
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water
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2012-07-19 22:23:07 +02:00 |
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quad.shaderset
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water
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2012-07-19 22:23:07 +02:00 |
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shadowcaster.mat
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sync mrt_output setting
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2012-07-11 02:31:03 +02:00 |
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shadowcaster.shader
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sky
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2012-07-11 09:08:55 +02:00 |
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shadowcaster.shaderset
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converted shadow caster shader
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2012-07-09 19:46:36 +02:00 |
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shadows.h
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sky
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2012-07-11 09:08:55 +02:00 |
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sky.mat
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finished cleaning up sky
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2012-07-13 09:13:12 +02:00 |
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stars.shader
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forgot to add files
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2012-07-11 09:09:38 +02:00 |
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stars.shaderset
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forgot to add files
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2012-07-11 09:09:38 +02:00 |
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sun.shader
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finished cleaning up sky
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2012-07-13 09:13:12 +02:00 |
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sun.shaderset
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fixed some textures, started with sky
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2012-07-06 10:31:48 +02:00 |
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terrain.shader
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new button, water timescale
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2012-07-19 23:30:41 +02:00 |
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terrain.shaderset
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terrain as it was before, with about 4x less code
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2012-07-15 08:21:43 +02:00 |
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underwater.h
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water
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2012-07-19 22:23:07 +02:00 |
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water.mat
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fixed the water on local map
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2012-07-20 14:45:42 +02:00 |
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water.shader
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fixed the water on local map
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2012-07-20 14:45:42 +02:00 |
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water.shaderset
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new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc
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2012-07-19 16:23:30 +02:00 |