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renamed files roundabout way to change case with windows noticing fixed type fix filename in cmakelist.txt ported shader and c++ code so glsl 120 can be used instead of 330 new debug shader and old one are almost unified for some reason, even though I get no compilation issue, old debug draws don't work, only the new one implemented by this MR remove useless const cast |
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| .. | ||
| debugdraw.cpp | ||
| debugdraw.hpp | ||
| debugging.cpp | ||
| debugging.hpp | ||
| debuglog.cpp | ||
| debuglog.hpp | ||
| gldebug.cpp | ||
| gldebug.hpp | ||