1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-01-16 16:59:56 +00:00
openmw/components/debug
florent.teppe 21971c08ba debug draw shader uses the generic functions
renamed files

roundabout way to change case with windows noticing

fixed type

fix filename in cmakelist.txt

ported shader and c++ code so glsl 120 can be used instead of 330

new debug shader and old one are almost unified

for some reason, even though I get no compilation issue, old debug draws don't work, only the new one implemented by this MR

remove useless const cast
2022-09-11 17:53:59 +02:00
..
debugdraw.cpp debug draw shader uses the generic functions 2022-09-11 17:53:59 +02:00
debugdraw.hpp removes mutex, and uses double buffering to avoid writing on a resource that will be read by the draw thread 2022-09-11 17:53:56 +02:00
debugging.cpp Allow to disable crash catcher on Windows 2022-07-01 22:44:03 +02:00
debugging.hpp Move implementation details of debugging.hpp to cpp, reduce includes 2022-06-07 01:22:43 +03:00
debuglog.cpp Move Log implementation to cpp, remove expensive mutex include in hpp 2022-06-07 01:41:27 +03:00
debuglog.hpp Move Log implementation to cpp, remove expensive mutex include in hpp 2022-06-07 01:41:27 +03:00
gldebug.cpp [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
gldebug.hpp Add glDebugGroup support 2020-12-20 01:22:14 +00:00