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			21 lines
		
	
	
	
		
			389 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
	
		
			389 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 120
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| 
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| #include "lib/core/vertex.h.glsl"
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| 
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| #include "lib/sky/passes.glsl"
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| 
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| uniform int pass;
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| 
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| varying vec4 passColor;
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| varying vec2 diffuseMapUV;
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| 
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| void main()
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| {
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|     gl_Position = modelToClip(gl_Vertex);
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|     passColor = gl_Color;
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| 
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|     if (pass == PASS_CLOUDS)
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|         diffuseMapUV = (gl_TextureMatrix[0] * gl_MultiTexCoord0).xy;
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|     else
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|         diffuseMapUV = gl_MultiTexCoord0.xy;
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| }
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