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openmw/apps/navmeshtool/worldspacedata.hpp

97 lines
3.0 KiB
C++

#ifndef OPENMW_NAVMESHTOOL_WORLDSPACEDATA_H
#define OPENMW_NAVMESHTOOL_WORLDSPACEDATA_H
#include <components/bullethelpers/collisionobject.hpp>
#include <components/detournavigator/tilecachedrecastmeshmanager.hpp>
#include <components/esm3/loadland.hpp>
#include <components/misc/convert.hpp>
#include <components/resource/bulletshape.hpp>
#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
#include <BulletCollision/Gimpact/btBoxCollision.h>
#include <LinearMath/btVector3.h>
#include <memory>
#include <string>
#include <vector>
namespace ESM
{
class ESMReader;
class ReadersCache;
}
namespace VFS
{
class Manager;
}
namespace Resource
{
class BulletShapeManager;
}
namespace EsmLoader
{
struct EsmData;
}
namespace DetourNavigator
{
struct Settings;
}
namespace NavMeshTool
{
using DetourNavigator::ObjectTransform;
using DetourNavigator::TileCachedRecastMeshManager;
struct WorldspaceNavMeshInput
{
std::string mWorldspace;
TileCachedRecastMeshManager mTileCachedRecastMeshManager;
btAABB mAabb;
bool mAabbInitialized = false;
explicit WorldspaceNavMeshInput(std::string worldspace, const DetourNavigator::RecastSettings& settings);
};
class BulletObject
{
public:
BulletObject(osg::ref_ptr<Resource::BulletShapeInstance>&& shapeInstance, const ESM::Position& position,
float localScaling)
: mShapeInstance(std::move(shapeInstance))
, mObjectTransform{ position, localScaling }
, mCollisionObject(BulletHelpers::makeCollisionObject(mShapeInstance->mCollisionShape.get(),
Misc::Convert::toBullet(position.asVec3()),
Misc::Convert::toBullet(Misc::Convert::makeOsgQuat(position))))
{
mShapeInstance->setLocalScaling(btVector3(localScaling, localScaling, localScaling));
}
const osg::ref_ptr<Resource::BulletShapeInstance>& getShapeInstance() const noexcept { return mShapeInstance; }
const DetourNavigator::ObjectTransform& getObjectTransform() const noexcept { return mObjectTransform; }
btCollisionObject& getCollisionObject() const noexcept { return *mCollisionObject; }
private:
osg::ref_ptr<Resource::BulletShapeInstance> mShapeInstance;
DetourNavigator::ObjectTransform mObjectTransform;
std::unique_ptr<btCollisionObject> mCollisionObject;
};
struct WorldspaceData
{
std::vector<std::unique_ptr<WorldspaceNavMeshInput>> mNavMeshInputs;
std::vector<BulletObject> mObjects;
std::vector<std::unique_ptr<ESM::Land::LandData>> mLandData;
std::vector<std::vector<float>> mHeightfields;
};
WorldspaceData gatherWorldspaceData(const DetourNavigator::Settings& settings, ESM::ReadersCache& readers,
const VFS::Manager& vfs, Resource::BulletShapeManager& bulletShapeManager, const EsmLoader::EsmData& esmData,
bool processInteriorCells, bool writeBinaryLog);
}
#endif