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			64 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "texturemanager.hpp"
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#include <osg/Stats>
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#include <osg/Texture2D>
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#include <components/resource/scenemanager.hpp>
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#include <components/resource/imagemanager.hpp>
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#include <components/resource/objectcache.hpp>
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namespace Terrain
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{
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TextureManager::TextureManager(Resource::SceneManager *sceneMgr)
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    : ResourceManager(sceneMgr->getVFS())
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    , mSceneManager(sceneMgr)
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{
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}
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struct UpdateTextureFilteringFunctor
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{
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    UpdateTextureFilteringFunctor(Resource::SceneManager* sceneMgr)
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        : mSceneManager(sceneMgr)
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    {
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    }
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    Resource::SceneManager* mSceneManager;
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    void operator()(osg::Object* obj)
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    {
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        mSceneManager->applyFilterSettings(static_cast<osg::Texture2D*>(obj));
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    }
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};
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void TextureManager::updateTextureFiltering()
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{
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    UpdateTextureFilteringFunctor f(mSceneManager);
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    mCache->call(f);
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}
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osg::ref_ptr<osg::Texture2D> TextureManager::getTexture(const std::string &name)
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{
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    // don't bother with case folding, since there is only one way of referring to terrain textures we can assume the case is always the same
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    osg::ref_ptr<osg::Object> obj = mCache->getRefFromObjectCache(name);
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    if (obj)
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        return static_cast<osg::Texture2D*>(obj.get());
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    else
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    {
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        osg::ref_ptr<osg::Texture2D> texture (new osg::Texture2D(mSceneManager->getImageManager()->getImage(name)));
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        texture->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
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        texture->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
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        mSceneManager->applyFilterSettings(texture);
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        mCache->addEntryToObjectCache(name, texture.get());
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        return texture;
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    }
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}
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void TextureManager::reportStats(unsigned int frameNumber, osg::Stats *stats) const
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{
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    stats->setAttribute(frameNumber, "Terrain Texture", mCache->getCacheSize());
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}
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}
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