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			38 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "extradata.hpp"
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#include <osg/Node>
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#include <components/misc/osguservalues.hpp>
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#include <components/sceneutil/depth.hpp>
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namespace SceneUtil
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{
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    void setupSoftEffect(osg::Node& node, const SoftEffectConfig& config)
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    {
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        static const osg::ref_ptr<SceneUtil::AutoDepth> depth
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            = new SceneUtil::AutoDepth(osg::Depth::LEQUAL, 0, 1, false);
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        osg::StateSet* stateset = node.getOrCreateStateSet();
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        stateset->addUniform(new osg::Uniform("particleSize", config.mSize));
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        stateset->addUniform(new osg::Uniform("particleFade", config.mFalloff));
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        stateset->addUniform(new osg::Uniform("softFalloffDepth", config.mFalloffDepth));
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        stateset->setAttributeAndModes(depth, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
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        node.setUserValue(Misc::OsgUserValues::sXSoftEffect, true);
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    }
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    void setupDistortion(osg::Node& node, const DistortionConfig& config)
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    {
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        static const osg::ref_ptr<SceneUtil::AutoDepth> depth
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            = new SceneUtil::AutoDepth(osg::Depth::ALWAYS, 0, 1, false);
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        osg::StateSet* stateset = node.getOrCreateStateSet();
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        stateset->setNestRenderBins(false);
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        stateset->setRenderBinDetails(14, "Distortion", osg::StateSet::OVERRIDE_PROTECTED_RENDERBIN_DETAILS);
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        stateset->addUniform(new osg::Uniform("distortionStrength", config.mStrength));
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        stateset->setAttributeAndModes(depth, osg::StateAttribute::ON);
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    }
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}
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