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									bs
									
								
							
						
					
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							explicitly include lib/core/fragment.h.glsl
						
					
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				2025-01-28 20:05:08 +01:00 | 
			
		
			
			
			
			
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									luminance
									
								
							
						
					
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							shade refactor
						
					
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				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
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								debug.frag
							
						
					
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							shade refactor
						
					
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				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
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								debug.vert
							
						
					
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							Improve shaders formatting
						
					
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				2023-04-21 09:02:12 +04:00 | 
			
		
			
			
			
			
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								depthclipped.frag
							
						
					
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							shade refactor
						
					
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				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
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								depthclipped.vert
							
						
					
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							shade refactor
						
					
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				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
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								fog.glsl
							
						
					
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							shade refactor
						
					
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				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
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								fullscreen_tri.frag
							
						
					
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							shade refactor
						
					
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				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
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								fullscreen_tri.vert
							
						
					
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							shade refactor
						
					
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				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
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								groundcover.frag
							
						
					
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							Reconstruct normal Z *properly*
						
					
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				2024-04-18 11:23:58 +03:00 | 
			
		
			
			
			
			
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								groundcover.vert
							
						
					
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							Don't handle per-vertex normals as tangent space normals
						
					
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				2023-12-30 03:09:56 +03:00 | 
			
		
			
			
			
			
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								gui.frag
							
						
					
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							shade refactor
						
					
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				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
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								gui.vert
							
						
					
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							shade refactor
						
					
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				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
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								multiview_resolve.frag
							
						
					
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							multiview_resolve did not need to be version 330
						
					
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				2025-01-26 19:20:46 +01:00 | 
			
		
			
			
			
			
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								multiview_resolve.vert
							
						
					
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							shade refactor
						
					
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				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
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								normals.glsl
							
						
					
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							Untangle normals and parallax handling
						
					
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				2023-12-12 22:42:53 +03:00 | 
			
		
			
			
			
			
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								objects.frag
							
						
					
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							Don't overcorrect parallax Y
						
					
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				2025-08-25 10:22:42 +03:00 | 
			
		
			
			
			
			
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								objects.vert
							
						
					
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							Don't handle per-vertex normals as tangent space normals
						
					
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				2023-12-30 03:09:56 +03:00 | 
			
		
			
			
			
			
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								ripples_blobber.frag
							
						
					
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							add edits to compatibility version
						
					
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				2024-09-02 15:39:15 -04:00 | 
			
		
			
			
			
			
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								ripples_simulate.frag
							
						
					
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							Convert water/ripple defines to camelCase
						
					
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				2024-04-04 21:12:47 +03:00 | 
			
		
			
			
			
			
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								shadowcasting.frag
							
						
					
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							fix shader compilation
						
					
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				2023-02-26 14:31:53 -08:00 | 
			
		
			
			
			
			
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								shadowcasting.vert
							
						
					
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							Fix tree shadows when TreeAnim flag is used
						
					
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				2023-05-29 18:47:27 +02:00 | 
			
		
			
			
			
			
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								shadows_fragment.glsl
							
						
					
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							Remove allow shadow map overlap setting (#7939)
						
					
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				2024-04-26 13:50:03 +03:00 | 
			
		
			
			
			
			
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								shadows_vertex.glsl
							
						
					
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							Eliminate unused uniform
						
					
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				2024-02-20 23:10:03 +00:00 | 
			
		
			
			
			
			
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								sky.frag
							
						
					
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							Improve shaders formatting
						
					
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				2023-04-21 09:02:12 +04:00 | 
			
		
			
			
			
			
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								sky.vert
							
						
					
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							shade refactor
						
					
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				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
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								terrain.frag
							
						
					
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							Don't overcorrect parallax Y
						
					
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				2025-08-25 10:22:42 +03:00 | 
			
		
			
			
			
			
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								terrain.vert
							
						
					
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							fix terrain normal map handedness
						
					
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				2025-07-11 12:23:22 -04:00 | 
			
		
			
			
			
			
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								vertexcolors.glsl
							
						
					
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							shade refactor
						
					
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				2023-02-25 11:03:39 -08:00 | 
			
		
			
			
			
			
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								water.frag
							
						
					
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							make the specular terms easier to read, turn the magic number into a const
						
					
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				2025-07-02 10:49:27 -04:00 | 
			
		
			
			
			
			
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								water.vert
							
						
					
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							Convert water/ripple defines to camelCase
						
					
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				2024-04-04 21:12:47 +03:00 |