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			24 lines
		
	
	
	
		
			448 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
	
		
			448 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_COMPONENTS_ESM_VECTOR3_H
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| #define OPENMW_COMPONENTS_ESM_VECTOR3_H
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| 
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| #include <osg/Vec3f>
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| 
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| namespace ESM
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| {
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|     // format 0, savegames only
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|     struct Vector3
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|     {
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|         float mValues[3];
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| 
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|         Vector3() = default;
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| 
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|         Vector3(const osg::Vec3f& v)
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|             : mValues{ v.x(), v.y(), v.z() }
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|         {
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|         }
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| 
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|         operator osg::Vec3f() const { return osg::Vec3f(mValues[0], mValues[1], mValues[2]); }
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|     };
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| }
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| 
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| #endif
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