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			344 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			344 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "material.hpp"
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| 
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| #include <osg/BlendFunc>
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| #include <osg/Capability>
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| #include <osg/Depth>
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| #include <osg/Fog>
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| #include <osg/TexEnvCombine>
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| #include <osg/TexMat>
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| #include <osg/Texture2D>
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| 
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| #include <components/resource/scenemanager.hpp>
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| #include <components/sceneutil/depth.hpp>
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| #include <components/sceneutil/util.hpp>
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| #include <components/shader/shadermanager.hpp>
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| #include <components/stereo/stereomanager.hpp>
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| 
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| #include <mutex>
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| 
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| namespace
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| {
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|     class BlendmapTexMat
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|     {
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|     public:
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|         static const osg::ref_ptr<osg::TexMat>& value(const int blendmapScale)
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|         {
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|             static BlendmapTexMat instance;
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|             return instance.get(blendmapScale);
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|         }
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| 
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|         const osg::ref_ptr<osg::TexMat>& get(const int blendmapScale)
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|         {
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|             const std::lock_guard<std::mutex> lock(mMutex);
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|             auto texMat = mTexMatMap.find(blendmapScale);
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|             if (texMat == mTexMatMap.end())
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|             {
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|                 osg::Matrixf matrix;
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|                 float scale = (blendmapScale / (static_cast<float>(blendmapScale) + 1.f));
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|                 matrix.preMultTranslate(osg::Vec3f(0.5f, 0.5f, 0.f));
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|                 matrix.preMultScale(osg::Vec3f(scale, scale, 1.f));
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|                 matrix.preMultTranslate(osg::Vec3f(-0.5f, -0.5f, 0.f));
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|                 // We need to nudge the blendmap to look like vanilla.
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|                 // This causes visible seams unless the blendmap's resolution is doubled, but Vanilla also doubles the
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|                 // blendmap, apparently.
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|                 matrix.preMultTranslate(osg::Vec3f(1.0f / blendmapScale / 4.0f, 1.0f / blendmapScale / 4.0f, 0.f));
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| 
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|                 texMat = mTexMatMap.insert(std::make_pair(static_cast<float>(blendmapScale), new osg::TexMat(matrix)))
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|                              .first;
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|             }
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|             return texMat->second;
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|         }
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| 
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|     private:
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|         std::mutex mMutex;
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|         std::map<float, osg::ref_ptr<osg::TexMat>> mTexMatMap;
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|     };
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| 
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|     class LayerTexMat
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|     {
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|     public:
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|         static const osg::ref_ptr<osg::TexMat>& value(const float layerTileSize)
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|         {
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|             static LayerTexMat instance;
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|             return instance.get(layerTileSize);
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|         }
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| 
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|         const osg::ref_ptr<osg::TexMat>& get(const float layerTileSize)
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|         {
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|             const std::lock_guard<std::mutex> lock(mMutex);
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|             auto texMat = mTexMatMap.find(layerTileSize);
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|             if (texMat == mTexMatMap.end())
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|             {
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|                 texMat = mTexMatMap
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|                              .insert(std::make_pair(layerTileSize,
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|                                  new osg::TexMat(osg::Matrix::scale(osg::Vec3f(layerTileSize, layerTileSize, 1.f)))))
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|                              .first;
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|             }
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|             return texMat->second;
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|         }
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| 
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|     private:
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|         std::mutex mMutex;
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|         std::map<float, osg::ref_ptr<osg::TexMat>> mTexMatMap;
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|     };
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| 
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|     class EqualDepth
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|     {
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|     public:
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|         static const osg::ref_ptr<osg::Depth>& value()
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|         {
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|             static EqualDepth instance;
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|             return instance.mValue;
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|         }
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| 
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|     private:
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|         osg::ref_ptr<osg::Depth> mValue;
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| 
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|         EqualDepth()
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|             : mValue(new SceneUtil::AutoDepth)
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|         {
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|             mValue->setFunction(osg::Depth::EQUAL);
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|         }
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|     };
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| 
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|     class LequalDepth
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|     {
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|     public:
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|         static const osg::ref_ptr<osg::Depth>& value()
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|         {
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|             static LequalDepth instance;
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|             return instance.mValue;
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|         }
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| 
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|     private:
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|         osg::ref_ptr<osg::Depth> mValue;
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| 
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|         LequalDepth()
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|             : mValue(new SceneUtil::AutoDepth(osg::Depth::LEQUAL))
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|         {
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|         }
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|     };
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| 
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|     class BlendFuncFirst
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|     {
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|     public:
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|         static const osg::ref_ptr<osg::BlendFunc>& value()
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|         {
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|             static BlendFuncFirst instance;
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|             return instance.mValue;
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|         }
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| 
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|     private:
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|         osg::ref_ptr<osg::BlendFunc> mValue;
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| 
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|         BlendFuncFirst()
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|             : mValue(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ZERO))
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|         {
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|         }
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|     };
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| 
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|     class BlendFunc
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|     {
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|     public:
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|         static const osg::ref_ptr<osg::BlendFunc>& value()
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|         {
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|             static BlendFunc instance;
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|             return instance.mValue;
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|         }
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| 
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|     private:
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|         osg::ref_ptr<osg::BlendFunc> mValue;
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| 
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|         BlendFunc()
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|             : mValue(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE))
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|         {
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|         }
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|     };
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| 
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|     class TexEnvCombine
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|     {
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|     public:
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|         static const osg::ref_ptr<osg::TexEnvCombine>& value()
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|         {
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|             static TexEnvCombine instance;
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|             return instance.mValue;
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|         }
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| 
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|     private:
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|         osg::ref_ptr<osg::TexEnvCombine> mValue;
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| 
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|         TexEnvCombine()
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|             : mValue(new osg::TexEnvCombine)
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|         {
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|             mValue->setCombine_RGB(osg::TexEnvCombine::REPLACE);
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|             mValue->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
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|         }
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|     };
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| 
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|     class DiscardAlphaCombine
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|     {
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|     public:
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|         static const osg::ref_ptr<osg::TexEnvCombine>& value()
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|         {
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|             static DiscardAlphaCombine instance;
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|             return instance.mValue;
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|         }
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| 
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|     private:
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|         osg::ref_ptr<osg::TexEnvCombine> mValue;
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| 
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|         DiscardAlphaCombine()
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|             : mValue(new osg::TexEnvCombine)
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|         {
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|             mValue->setCombine_Alpha(osg::TexEnvCombine::REPLACE);
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|             mValue->setSource0_Alpha(osg::TexEnvCombine::CONSTANT);
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|             mValue->setConstantColor(osg::Vec4(0.0, 0.0, 0.0, 1.0));
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|         }
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|     };
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| 
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|     class UniformCollection
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|     {
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|     public:
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|         static const UniformCollection& value()
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|         {
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|             static UniformCollection instance;
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|             return instance;
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|         }
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| 
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|         osg::ref_ptr<osg::Uniform> mDiffuseMap;
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|         osg::ref_ptr<osg::Uniform> mBlendMap;
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|         osg::ref_ptr<osg::Uniform> mNormalMap;
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|         osg::ref_ptr<osg::Uniform> mColorMode;
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| 
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|         UniformCollection()
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|             : mDiffuseMap(new osg::Uniform("diffuseMap", 0))
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|             , mBlendMap(new osg::Uniform("blendMap", 1))
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|             , mNormalMap(new osg::Uniform("normalMap", 2))
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|             , mColorMode(new osg::Uniform("colorMode", 2))
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|         {
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|         }
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|     };
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| }
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| 
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| namespace Terrain
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| {
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|     std::vector<osg::ref_ptr<osg::StateSet>> createPasses(bool useShaders, Resource::SceneManager* sceneManager,
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|         const std::vector<TextureLayer>& layers, const std::vector<osg::ref_ptr<osg::Texture2D>>& blendmaps,
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|         int blendmapScale, float layerTileSize, bool esm4terrain)
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|     {
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|         auto& shaderManager = sceneManager->getShaderManager();
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|         std::vector<osg::ref_ptr<osg::StateSet>> passes;
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| 
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|         unsigned int blendmapIndex = 0;
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|         for (std::vector<TextureLayer>::const_iterator it = layers.begin(); it != layers.end(); ++it)
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|         {
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|             bool firstLayer = (it == layers.begin());
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| 
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|             osg::ref_ptr<osg::StateSet> stateset(new osg::StateSet);
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| 
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|             if (!blendmaps.empty())
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|             {
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|                 stateset->setMode(GL_BLEND, osg::StateAttribute::ON);
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|                 if (sceneManager->getSupportsNormalsRT())
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|                     stateset->setAttribute(new osg::Disablei(GL_BLEND, 1));
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|                 stateset->setRenderBinDetails(firstLayer ? 0 : 1, "RenderBin");
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|                 if (!firstLayer)
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|                 {
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|                     stateset->setAttributeAndModes(BlendFunc::value(), osg::StateAttribute::ON);
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|                     stateset->setAttributeAndModes(EqualDepth::value(), osg::StateAttribute::ON);
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|                 }
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|                 else
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|                 {
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|                     stateset->setAttributeAndModes(BlendFuncFirst::value(), osg::StateAttribute::ON);
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|                     stateset->setAttributeAndModes(LequalDepth::value(), osg::StateAttribute::ON);
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|                 }
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|             }
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| 
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|             if (useShaders)
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|             {
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|                 stateset->setTextureAttributeAndModes(0, it->mDiffuseMap);
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| 
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|                 if (layerTileSize != 1.f)
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|                     stateset->setTextureAttributeAndModes(
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|                         0, LayerTexMat::value(layerTileSize), osg::StateAttribute::ON);
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| 
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|                 stateset->addUniform(UniformCollection::value().mDiffuseMap);
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| 
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|                 if (!blendmaps.empty())
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|                 {
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|                     osg::ref_ptr<osg::Texture2D> blendmap = blendmaps.at(blendmapIndex++);
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| 
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|                     stateset->setTextureAttributeAndModes(1, blendmap.get());
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|                     if (!esm4terrain)
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|                         stateset->setTextureAttributeAndModes(1, BlendmapTexMat::value(blendmapScale));
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|                     stateset->addUniform(UniformCollection::value().mBlendMap);
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|                 }
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| 
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|                 bool parallax = it->mNormalMap && it->mParallax;
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|                 bool reconstructNormalZ = false;
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| 
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|                 if (it->mNormalMap)
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|                 {
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|                     stateset->setTextureAttributeAndModes(2, it->mNormalMap);
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|                     stateset->addUniform(UniformCollection::value().mNormalMap);
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| 
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|                     // Special handling for red-green normal maps (e.g. BC5 or R8G8).
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|                     const osg::Image* image = it->mNormalMap->getImage(0);
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|                     if (image)
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|                     {
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|                         switch (SceneUtil::computeUnsizedPixelFormat(image->getPixelFormat()))
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|                         {
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|                             case GL_RG:
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|                             case GL_RG_INTEGER:
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|                             {
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|                                 reconstructNormalZ = true;
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|                                 parallax = false;
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|                             }
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|                         }
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|                     }
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|                 }
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| 
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|                 Shader::ShaderManager::DefineMap defineMap;
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|                 defineMap["normalMap"] = (it->mNormalMap) ? "1" : "0";
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|                 defineMap["blendMap"] = (!blendmaps.empty()) ? "1" : "0";
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|                 defineMap["specularMap"] = it->mSpecular ? "1" : "0";
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|                 defineMap["parallax"] = parallax ? "1" : "0";
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|                 defineMap["writeNormals"] = (it == layers.end() - 1) ? "1" : "0";
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|                 defineMap["reconstructNormalZ"] = reconstructNormalZ ? "1" : "0";
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|                 Stereo::shaderStereoDefines(defineMap);
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| 
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|                 stateset->setAttributeAndModes(shaderManager.getProgram("terrain", defineMap));
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|                 stateset->addUniform(UniformCollection::value().mColorMode);
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|             }
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|             else
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|             {
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|                 // Add the actual layer texture
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|                 osg::ref_ptr<osg::Texture2D> tex = it->mDiffuseMap;
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|                 stateset->setTextureAttributeAndModes(0, tex.get());
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| 
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|                 if (layerTileSize != 1.f)
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|                     stateset->setTextureAttributeAndModes(
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|                         0, LayerTexMat::value(layerTileSize), osg::StateAttribute::ON);
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| 
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|                 stateset->setTextureAttributeAndModes(0, DiscardAlphaCombine::value(), osg::StateAttribute::ON);
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| 
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|                 // Multiply by the alpha map
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|                 if (!blendmaps.empty())
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|                 {
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|                     osg::ref_ptr<osg::Texture2D> blendmap = blendmaps.at(blendmapIndex++);
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| 
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|                     stateset->setTextureAttributeAndModes(1, blendmap.get());
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| 
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|                     // This is to map corner vertices directly to the center of a blendmap texel.
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|                     if (!esm4terrain)
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|                         stateset->setTextureAttributeAndModes(1, BlendmapTexMat::value(blendmapScale));
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|                     stateset->setTextureAttributeAndModes(1, TexEnvCombine::value(), osg::StateAttribute::ON);
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|                 }
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|             }
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| 
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|             passes.push_back(stateset);
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|         }
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|         return passes;
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|     }
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| 
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| }
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