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openmw/files/shaders/compatibility/water.vert
2023-02-25 11:03:39 -08:00

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GLSL

#version 120
#include "lib/core/vertex.h.glsl"
varying vec4 position;
varying float linearDepth;
#include "shadows_vertex.glsl"
#include "lib/view/depth.glsl"
void main(void)
{
gl_Position = modelToClip(gl_Vertex);
position = gl_Vertex;
vec4 viewPos = modelToView(gl_Vertex);
linearDepth = getLinearDepth(gl_Position.z, viewPos.z);
setupShadowCoords(viewPos, normalize((gl_NormalMatrix * gl_Normal).xyz));
}