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20da0892ef
Slowly moving through the open-cs errors Good progress in openCS Very good progress on openCS Getting closer with openCS OpenCS compiles and runs! Didn't have time to test it all though ix openMW everything compiles on windows?? Fix gcc Fix Clang
209 lines
5.6 KiB
C++
209 lines
5.6 KiB
C++
#ifndef OPENCS_VIEW_OBJECT_H
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#define OPENCS_VIEW_OBJECT_H
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#include <memory>
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#include <string>
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#include <osg/Vec3f>
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#include <osg/ref_ptr>
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#include <components/esm/defs.hpp>
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#include <components/esm/refid.hpp>
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#include "tagbase.hpp"
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class QModelIndex;
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namespace osg
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{
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class PositionAttitudeTransform;
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class Geometry;
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class Group;
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class Node;
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}
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namespace osgFX
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{
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class Scribe;
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}
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namespace Resource
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{
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class ResourceSystem;
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}
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namespace CSMWorld
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{
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class Data;
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struct CellRef;
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class CommandMacro;
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}
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namespace CSVRender
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{
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class Actor;
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class Object;
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struct WorldspaceHitResult;
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// An object to attach as user data to the osg::Node, allows us to get an Object back from a Node when we are doing
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// a ray query
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class ObjectTag : public TagBase
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{
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public:
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ObjectTag(Object* object);
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Object* mObject;
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QString getToolTip(bool hideBasics, const WorldspaceHitResult& hit) const override;
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};
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class ObjectMarkerTag : public ObjectTag
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{
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public:
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ObjectMarkerTag(Object* object, int axis);
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int mAxis;
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};
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class Object
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{
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public:
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enum OverrideFlags
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{
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Override_Position = 1,
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Override_Rotation = 2,
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Override_Scale = 4
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};
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private:
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static const float MarkerShaftWidth;
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static const float MarkerShaftBaseLength;
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static const float MarkerHeadWidth;
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static const float MarkerHeadLength;
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CSMWorld::Data& mData;
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ESM::RefId mReferenceId;
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ESM::RefId mReferenceableId;
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osg::ref_ptr<osg::PositionAttitudeTransform> mRootNode;
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osg::ref_ptr<osg::PositionAttitudeTransform> mBaseNode;
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osg::ref_ptr<osgFX::Scribe> mOutline;
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bool mSelected;
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bool mSnapTarget;
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osg::Group* mParentNode;
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Resource::ResourceSystem* mResourceSystem;
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bool mForceBaseToZero;
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ESM::Position mPositionOverride;
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float mScaleOverride;
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int mOverrideFlags;
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osg::ref_ptr<osg::Node> mMarker[3];
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int mSubMode;
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float mMarkerTransparency;
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std::unique_ptr<Actor> mActor;
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/// Not implemented
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Object(const Object&);
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/// Not implemented
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Object& operator=(const Object&);
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/// Remove object from node (includes deleting)
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void clear();
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/// Update model
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/// @note Make sure adjustTransform() was called first so world space particles get positioned correctly
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void update();
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/// Adjust position, orientation and scale
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void adjustTransform();
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/// Throws an exception if *this was constructed with referenceable
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const CSMWorld::CellRef& getReference() const;
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void updateMarker();
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osg::ref_ptr<osg::Node> makeMoveOrScaleMarker(int axis);
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osg::ref_ptr<osg::Node> makeRotateMarker(int axis);
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/// Sets up a stateset with properties common to all marker types.
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void setupCommonMarkerState(osg::ref_ptr<osg::Geometry> geometry);
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osg::Vec3f getMarkerPosition(float x, float y, float z, int axis);
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public:
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Object(CSMWorld::Data& data, osg::Group* cellNode, const std::string& id, bool referenceable,
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bool forceBaseToZero = false);
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/// \param forceBaseToZero If this is a reference ignore the coordinates and place
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/// it at 0, 0, 0 instead.
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~Object();
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/// Mark the object as selected, selected objects show an outline effect
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void setSelected(bool selected);
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bool getSelected() const;
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/// Mark Object as "snap target"
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void setSnapTarget(bool isSnapTarget);
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bool getSnapTarget() const;
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/// Get object node with GUI graphics
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osg::ref_ptr<osg::Group> getRootNode();
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/// Get object node without GUI graphics
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osg::ref_ptr<osg::Group> getBaseNode();
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/// \return Did this call result in a modification of the visual representation of
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/// this object?
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bool referenceableDataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight);
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/// \return Did this call result in a modification of the visual representation of
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/// this object?
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bool referenceableAboutToBeRemoved(const QModelIndex& parent, int start, int end);
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/// \return Did this call result in a modification of the visual representation of
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/// this object?
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bool referenceDataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight);
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/// Reloads the underlying asset
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void reloadAssets();
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/// Returns an empty string if this is a refereceable-type object.
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std::string getReferenceId() const;
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std::string getReferenceableId() const;
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osg::ref_ptr<TagBase> getTag() const;
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/// Is there currently an editing operation running on this object?
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bool isEdited() const;
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void setEdited(int flags);
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ESM::Position getPosition() const;
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float getScale() const;
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/// Set override position.
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void setPosition(const float position[3]);
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/// Set override rotation
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void setRotation(const float rotation[3]);
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/// Set override scale
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void setScale(float scale);
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void setMarkerTransparency(float value);
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/// Apply override changes via command and end edit mode
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void apply(CSMWorld::CommandMacro& commands);
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void setSubMode(int subMode);
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/// Erase all overrides and restore the visual representation of the object to its
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/// true state.
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void reset();
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};
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}
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#endif
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