mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 13:26:44 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			73 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef COMPONENTS_TERRAIN_QUADTREEWORLD_H
 | 
						|
#define COMPONENTS_TERRAIN_QUADTREEWORLD_H
 | 
						|
 | 
						|
#include "world.hpp"
 | 
						|
#include "terraingrid.hpp"
 | 
						|
 | 
						|
#include <mutex>
 | 
						|
 | 
						|
namespace osg
 | 
						|
{
 | 
						|
    class NodeVisitor;
 | 
						|
}
 | 
						|
 | 
						|
namespace Terrain
 | 
						|
{
 | 
						|
    class RootNode;
 | 
						|
    class ViewDataMap;
 | 
						|
 | 
						|
    /// @brief Terrain implementation that loads cells into a Quad Tree, with geometry LOD and texture LOD.
 | 
						|
    class QuadTreeWorld : public TerrainGrid // note: derived from TerrainGrid is only to render default cells (see loadCell)
 | 
						|
    {
 | 
						|
    public:
 | 
						|
        QuadTreeWorld(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, int nodeMask, int preCompileMask, int borderMask, int compMapResolution, float comMapLevel, float lodFactor, int vertexLodMod, float maxCompGeometrySize);
 | 
						|
 | 
						|
        ~QuadTreeWorld();
 | 
						|
 | 
						|
        void accept(osg::NodeVisitor& nv);
 | 
						|
 | 
						|
        void enable(bool enabled) override;
 | 
						|
 | 
						|
        void setViewDistance(float distance) override { mViewDistance = distance; }
 | 
						|
 | 
						|
        void cacheCell(View *view, int x, int y) override {}
 | 
						|
        /// @note Not thread safe.
 | 
						|
        void loadCell(int x, int y) override;
 | 
						|
        /// @note Not thread safe.
 | 
						|
        void unloadCell(int x, int y) override;
 | 
						|
 | 
						|
        View* createView() override;
 | 
						|
        void preload(View* view, const osg::Vec3f& eyePoint, const osg::Vec4i &cellgrid, std::atomic<bool>& abort, std::atomic<int>& progress, int& progressRange) override;
 | 
						|
        bool storeView(const View* view, double referenceTime) override;
 | 
						|
        void rebuildViews() override;
 | 
						|
 | 
						|
        void reportStats(unsigned int frameNumber, osg::Stats* stats) override;
 | 
						|
 | 
						|
        class ChunkManager
 | 
						|
        {
 | 
						|
        public:
 | 
						|
            virtual ~ChunkManager(){}
 | 
						|
            virtual osg::ref_ptr<osg::Node> getChunk(float size, const osg::Vec2f& center, unsigned char lod, unsigned int lodFlags, bool far, const osg::Vec3f& viewPoint, bool compile) = 0;
 | 
						|
            virtual unsigned int getNodeMask() { return 0; }
 | 
						|
        };
 | 
						|
        void addChunkManager(ChunkManager*);
 | 
						|
 | 
						|
    private:
 | 
						|
        void ensureQuadTreeBuilt();
 | 
						|
 | 
						|
        osg::ref_ptr<RootNode> mRootNode;
 | 
						|
 | 
						|
        osg::ref_ptr<ViewDataMap> mViewDataMap;
 | 
						|
 | 
						|
        std::vector<ChunkManager*> mChunkManagers;
 | 
						|
 | 
						|
        std::mutex mQuadTreeMutex;
 | 
						|
        bool mQuadTreeBuilt;
 | 
						|
        float mLodFactor;
 | 
						|
        int mVertexLodMod;
 | 
						|
        float mViewDistance;
 | 
						|
    };
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
#endif
 |