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* Do not fail tile generation if debug mesh writing fails. * Mark some functions as noexcept to better crash than have a deadlock. * Unlock tile and remove job if there on exception while processing it. |
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|---|---|---|
| .. | ||
| asyncnavmeshupdater.cpp | ||
| generate.hpp | ||
| gettilespositions.cpp | ||
| navigator.cpp | ||
| navmeshdb.cpp | ||
| navmeshtilescache.cpp | ||
| operators.hpp | ||
| recastmeshbuilder.cpp | ||
| recastmeshobject.cpp | ||
| settings.hpp | ||
| settingsutils.cpp | ||
| tilecachedrecastmeshmanager.cpp | ||